Paul Hamilton presents Augmented Reality in Education, a unique look at AR in schools. What is Augmented Reality? and How is it being used in schools?
Subscribe to 'iPad Monthly Newsletter' authored by Paul! https://subscribe.campaignzee.co/?id=000000791 Looks at a Year 3 student using Augmented Reality to help solve a Mathematics Problem. Augmented reality in schools is growing and ICT visionary, Paul Hamilton, demonstrated how AR can be integrated into the classroom.
Sandia National Laboratories has developed a state of the art AR training system for close-quarters combat (CQB). This system uses a wearable augmented reality system to place the user in a real environment while engaging enemy combatants in virtual space (Boston Dynamics DI-Guy). Umbra modeling and simulation environment is used to integrate and control the AR system. Users experience intelligent automatic behaviors of the simulated virtual humans (such as crawling on the real floor with good apparent registration) leading to a real sense of their presence. Enemy characters can come at you from behind walls, doors, or any other fixed occluding obstacles as you engage and interact with them. This system also enables other non CQB activities including training with real and virtual equipment as well as walking through environments, terrains, and buildings. An enabling technology that makes this possible is the Impulse tracking system from PhaseSpace Inc. which uses a set of linear optical sensors to track LEDs that are mounted to the helmet and weapon to achieve excellent accuracy and update rates. Users see the room in which they currently exist, but with other elements augmented into their reality. This system is an example of Live VIrtual Constructive (LVC) efforts with Umbra. SAND 2011-1515C.
Augmented Reality - A training experience like never before.
This is an example video of using augmented reality to display an animated terrain that could be used for military intervention planning. http://www.arcane-technologies.com © Arcane Technologies 2008-2016. All rights reserved.