VR in Education

How one Tennessee high school set out on a six-week mission to test immersive education via virtual reality and answer the question, “Could VR be the next frontier for education?” *** Subscribe: http://bit.ly/Subscribe_to_AMD Like us on Facebook: http://bit.ly/AMD_on_Facebook Follow us on Twitter: http://bit.ly/AMD_On_Twitter Follow us on Twitch: http://Twitch.tv/AMD Follow us on G+: http://bit.ly/AMD_on_GooglePlus Follow us on Linkedin: http://bit.ly/AMD_on_Linkedin Follow us on Instagram: http://bit.ly/AMD_on_Instagram ©2017 Advanced Micro Devices, Inc. AMD, the AMD Arrow Logo, and combinations thereof are trademarks of Advanced Micro Devices, Inc. Other names are for informational purposes only and may be trademarks of their respective owners.

Workplace Applications of Virtual Reality

Charles Palmer, Director of the Center for Advanced Entertainment & Learning Technologies (CAELT) at Harrisburg University of Science and Technology presents on the history of VR and the technologies used to create and inhabit these worlds using examples from large companies to smaller just in time solutions.

Beyond the Frame: The New #Classroom

Beyond the Frame: The New Classroom

How will virtual reality change the future of education? With a failing education system stuck in the past, Samsung x VICELAND talk to education innovators, students and more about the amazing ways VR is impacting the way we learn. Watch more episodes of 'Beyond The Frame' on VICELAND: http://bit.ly/2rv45ln Subscribe Now: http://bit.ly/SUBSCRIBE-TO-VICELAND Follow VICELAND: VICELAND.com | https://www.viceland.com VICE Video | https://video.vice.com Full Uncensored Episodes on iTunes: http://itunes.com/Viceland Facebook | https://www.facebook.com/VICELANDTV Twitter | https://twitter.com/viceland Instagram | http://instagram.com/viceland Newsletter | http://bit.ly/1kpnyN6

Virtual Reality in Healthcare by Buzz4health

An innovation to take the healthcare ecosystem by storm !! A journey traversing through varied procedures and concepts in collaboration with the finest connoisseurs from the medical fraternity. Presenting the unique concept of Virtual Reality to give you a "near reality" experience.

Tactical Augmented Reality

Tactical Augmented Reality provides sensor imagery with integrated mapping, navigation and 3D surface models for greatly enhanced operational maneuver and fires. This capability increases the Soldier's ability to maneuver the battlefield and enhances survivability in dangerous operations. Read the article: Heads-up display to give Soldiers improved situational awareness https://www.army.mil/article/188088 Communications-Electronics Research, Development and Engineering Center's (or CERDEC) Night Vision and Electronic Sensors Directorate, U.S. Army Engineer Research and Development Center (ERDC), U.S. Army Research Laboratory, and U.S. Army Natick Soldier Research Development and Engineering Center together developed Tactical Augmented Reality and demonstrated it at #DODLabDay2017.

How Virtual Reality can improve patient care

How Virtual Reality can improve patient care

Learn how Virtual Reality and Augmented Reality can improve patient care. Since 1999, we’ve been providing medical schools, medical device companies, and hospitals, such as University of Nebraska Medical Center, AstraZeneca, UK’s National Health Service, GSK, GE Healthcare, and University of Arizona College of Medicine, with complete Virtual Reality solutions that helps employees or students learn faster, improve their information retention, and make better decisions. Our latest offering, the EON AVR Platform, provides an enterprise platform that empowers your company or university to create its own VR/AR applications to enhance all areas of patient care - from patient education all the way to doctor training.

SEAside Webinar Virtual, Augmented, and Mixed Reality Uses and Applications – Aprl 28, 2017

Presentation Summary: Virtual, augmented, and mixed reality are hot technology topics, but how will these emerging technologies impact education, the medical profession, and industry? What platforms are currently available and how can librarians and educators implement them successfully? In this webinar, we will explore how libraries are sharing virtual, augmented, and mixed reality with their communities. MLA CE Contact Hours for this NNLM hosted video is only available within the first 6 months of its presentation.

How Augmented Reality Will Change Education Completely | Florian Radke | TEDxGateway

Florian Radke talks about how Augmented reality is not a toy, it’s a powerful tool that will help solve some of the worlds biggest problems. If we do it right, it can be the next great platform for education, human connection and productivity. Like Iron man, we all will soon be surrounded by data and 3D models that we can interact with, as early as the year 2025. Florian is currently leading communications at Meta, an augmented reality (AR) company that is one of the companies at the forefront of designing our AR future. Meta’s focus is not on creating experiences that distract or pull us out of the real world, but rather that enhance our natural environments and facilitate greater learning and communication than has been available before. The possible applications range from more immersive classroom learning to a collaborative creative tool that can be used in real time to bring storytellers together from around the world. This talk was given at a TEDx event using the TED conference format but independently organized by a local community. Learn more at http://ted.com/tedx

Kathleen Van Benthem – Novel Augmented and Virtual Reality Applications for Aviation – CLUE seminar

Kathleen Van Benthem - Carleton University Augmented and virtual reality have vast applications, beyond those found in the gaming industry. The Advanced Cognitive Engineering (ACE) Flight Cognition Lab at Carleton University has combined flight simulation technology with new head-mounted virtual reality devices to develop novel experiments. This talk will present findings from the ACE Lab that highlight critical aspects of cognition for aviation and how this cognition may be impacted by augmented and virtual reality technologies in the flight deck. I will also discuss how attention to the needs of industry partners and end-users has influenced our ongoing work in augmented and virtual reality, such as the development of a cognitive health screening tool for pilots using the Oculus Rift TM, and use of the Microsoft HoloLens TM for airborne surveillance operations. BIO: Kathleen Van Benthem is a postdoctoral fellow at the ACE Lab (2015-2017) and teaches at the Institute of Cognitive Science at Carleton University. Dr. Van Benthem's primary work uses immersive flight simulation environments to isolate key cognitive and system determinants of pilot performance in situation awareness, basic aircraft control, and prospective memory. In collaboration with the National Research Council, Dr. Van Benthem also contributes to research on electroencephalographic (EEG) signatures of cognitive vigilance using dense array and sparse wireless EEG systems. Her present work is partially supported by AGE-WELL, a federally funded Networks of Centres of Excellence program. Dr. Van Benthem has been an Occupational Therapist, Education Consultant, and the Director of Policy and Standards for the Canadian Association of Occupational Therapists. http://clue.carleton.ca/ Royalty Free Music from Bensound

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