How Virtual Reality can improve patient care

How Virtual Reality can improve patient care

Learn how Virtual Reality and Augmented Reality can improve patient care. Since 1999, we’ve been providing medical schools, medical device companies, and hospitals, such as University of Nebraska Medical Center, AstraZeneca, UK’s National Health Service, GSK, GE Healthcare, and University of Arizona College of Medicine, with complete Virtual Reality solutions that helps employees or students learn faster, improve their information retention, and make better decisions. Our latest offering, the EON AVR Platform, provides an enterprise platform that empowers your company or university to create its own VR/AR applications to enhance all areas of patient care - from patient education all the way to doctor training.

Virtual Reality In Health Care

Virtual Reality In Health Care

Virtual Reality has far reaching implications in the area of stress management and reduction as well as the potential to integrate those that may be lonely, housebound or shy in the social sphere. Join Cathy Biase from RadioMaria.ca and guest Dave Williams, Host of the Find Your New Normal video broadcast as they explore the world of Virtual Reality recorded on Tuesday April 4th, 2017. More information is available at http://FindYourNewNormal.com/clubhouse http://CathyBiase.com

Access Brings Virtual Reality to Healthcare for Pain & Anxiety Management

Virtual Reality in Healthcare | Access Sports Medicine & Orthopaedics

Virtual reality in healthcare is the latest technology that’s helping to ease patient anxiety and pain caused by impending medical procedures. Access Sports Medicine & Orthopaedics is the first in New Hampshire to offer appliedVR’s virtual reality technology, at no additional cost to patients. The patient featured in this video was very nervous to have his leg cast removed. But once he started using the virtual reality technology, his fears subsided and he was only focused on the game he was playing. appliedVR is the first technology designed for clinical applications, with the main benefit being a drug-free alternative to relieving anxiety. Patients can enjoy games, nature scenes, music, sports, travel and other themes that will help them escape from the anxiety-inducing aspects of medical procedures. Read more about Access Sports and how we are implementing virtual reality in healthcare, check out this article: https://www.accesssportsmed.com/news/virtual-reality-healthcare/

Virtual reality is finding a place in health care

Doctors at Sunnybrook Health Sciences Centre are researching the use of virtual reality to help ease pre-surgery anxiety. Sunnybrook is one of the only hospitals in Canada researching virtual reality and its place in a health-care setting.

Virtual Reality in Medicine: New Opportunities for Diagnostics and Surgical Planning

Before an operation, surgeons have to obtain the most precise image possible of the anatomical structures of the part of the body undergoing surgery. University of Basel researchers have now developed a technology that uses computed tomography data to generate a three-dimensional image in real time for use in a virtual environment. More: https://www.unibas.ch/en/News-Events/News/Uni-Research/Virtual-Reality-in-Medicine.html

Use the power of virtual reality to prepare your MR patients

The MR patient journey. Augmented. “Before anything else, preparation is the key to success.” - Alexander Graham Bell Knowing what to expect before an MRI scan can be an important part of a positive patient experience. Patients who are well prepared are likely to be calmer, which helps scans to run smoothly and lets your staff work more efficiently. Both patient and staff satisfaction play a role in your institution’s economic well being. We have recognized the value of good preparation. Using virtual reality, we have created an experience that takes your patients on a journey – not just telling them but showing them what to expect. Together with Infor-Med, Maxima Medical Center Veldhoven and Radboud University Medical Center Nijmegen, we’re bringing MRI to life and helping enhance the patient experience. Read more about patient experience here [insert link: http://www.usa.philips.com/healthcare/education-resources/technologies/mri/mri-in-bore-experience]

Reading HealthPlex Virtual Reality Experience

Our vision is now a reality. This nine-story, 476,000 square foot, state-of-the art facility will transform the healthcare landscape – with the most sophisticated surgical capabilities in the region, a reimagined patient and family experience and expanded emergency and trauma services. Come along our virtual tour, and experience Reading HealthPlex for Advanced Surgical & Patient Care.

VRLA Summer Expo 2016: Virtual Reality’s Impact on Education, Enterprise and Medicine

VRLA Summer Expo 2016: Virtual Reality’s Impact on Education, Enterprise, and Medicine. Games and entertainment are natural first wave applications of virtual reality. However, the potential of the medium to profoundly impact our lives on a much grander scale is clearly evident. In this panel, hear from leading virtual reality developers across a variety of professional disciplines as they chart bold courses for VR and redefine how we share educational knowledge, solve problems in business and save lives in health care. Subscribe to our newsletter: http://eepurl.com/RJyLz Follow us on Twitter: https://twitter.com/vrlosangeles Like us on Facebook: http://facebook.com/virtualrealityla Follow us on Instagram: https://www.instagram.com/vrlosangeles/ Check out our website: http://virtualrealityla.com Shauna Heller Clay Park VR Founder After serving as a Developer Relations Specialist at Oculus, Shauna Heller founded Clay Park, the first VR strategy and advisory agency for institutions, corporations and developers. At Oculus, Shauna managed engagement with non-gaming VR developers across education, enterprise, advertising, music and medicine, amongst others. Her work included spending many hours in VR reviewing content, coaching devs and their clients on best practices and how to ship content on the platform. After exiting Oculus Shauna assumed several Board of Advisor positions with stand-out VR developers. Through Clay Park, Shauna serves as an executive director on initiatives focused on introducing the mediums of 360° video and virtual reality into education and enterprise applications. In addition, she leads executive VR/AR strategy and advisory support for multiple Fortune 200 clients looking to make a meaningful entrance into virtual reality. Prior to joining Oculus, Shauna was an LA-based director of business development for boutique creative tech companies working in AR/VR/AI and content with partners spanning entertainment, advertising, major theme parks and beyond. Bob Berry Envelop VR Founder & CEO A serial entrepreneur with a proven track record and skill set that spans game and real-time 3D engine design, software and business development, crowdfunding, virtual reality technology, and web and back-end services development, he has been a leader in the software industry for over two decades. Having founded and managed various gaming and game service companies including Uber Entertainment and PlayFab, Envelop VR is his 4th company. A Ph.D candidate at Gifu University in Japan, Bob studied virtual reality in the late 90s, when it was common to end a day of research early because of extreme nausea. "Virtual reality is the technology that’s been 10 years away for 40 years, but it’s now finally here to stay. Our vision at Envelop is to realize the full potential of immersive computing and use it to enrich our lives and the world around us." Daniel Gregoire MatterVR Co-founder Dan is co-founder and Director at MatterVR, the VR content studio that developed “FIRST,” the Smithsonian-curated virtual experience of the Wright Brothers’ first flight on Rift and Vive. Along with partner Steve Holtzman, a producer on Fox’s Neil DeGrasse Tyson television series COSMOS, Dan is creating stories for the next 100 years. Prior to MatterVR, Dan founded HALON and served as Previsulisation Supervisor/Director for George Lucas, Steven Spielberg, Michael Mann, Andrew Stanton, Marc Forster and JJ Abrams on movies including Star Wars Episode II and III, War of the Worlds, Indiana Jones 4, Star Trek Into Darkness and World War Z and has directed game trailers for award winning franchises EVOLVE, XCom and Tom Clancy’s The Division. Recently, MatterVR shot “Vanuatu Dreams” a 360 video experience for Morgan Neville's “A Fighting Chance” documentary for Samsung and available on MilkVR. Rik Shorten BioflightVR Co-founder Rik is an award winning visual effects director and producer with over 20 years of design and animation experience. He is best known for creating the visually intense forensic CG style for CBS’s hit tv show CSI: Crime Scene Investigation. In 2010 his eight seasons of groundbreaking design work on CSI, which took medically accurate computer graphics to new dimensions, was recognized with an EMMY for Best Visual Effects. Rik continues to push the boundaries on visually compelling content and considers VR and AR the ultimate mediums to ply his tradecraft for good. Along with co-founders, Rik launched the med tech start up BioflightVR in 2014 and is currently partnered with several west and east coast hospitals to develop a platform that will change the way doctors are trained, patients are diagnosed and medicine is delivered around the globe.

Virtual Reality (VR) Pain Relief UCSF Benioff Childrens Hospital Oakland

Study at UCSF Benioff Children’s Hospital Oakland testing the use of virtual reality technology to help manage pain. The Virtutal Reality Goggles distracts patients from their pain. The mind can only focus on so much stimulation at once and given something else to focus on, the pain a person experiences will diminish. Patient, Briana, exhausted from days of nearly unbearable pain is transformed just a half an hour later, while interacting with a virtual reality game. VR pain management research to study how immersive virtual reality therapy can be used to reduce pain is ongoing at UCSF Benioff Children's Hospital Oakland.

Virtual Reality Technology in the Operating Room

Joshua Bederson, MD, is the first neurosurgeon to use CaptiView - a microscope image injection system that overlays virtual reality imaging onto the brain when viewed through an eyepiece during surgery.

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