We already know what HTC won’t be showing at CES: the next iteration of the Vive. So, what is it showing? Apps. And lots of them. HTC revealed 23 of the more than 30 apps that the company is showing on the Vive in Las Vegas next week. We’ll see plenty of upcoming games like new...
Month: January 2017
Daydream VR software isn’t selling well
When it comes to VR sales data, most companies aren’t playing their cards close to their chest so much as taping the cards to themselves. We’ve had to rely on software sales to get some inkling of an idea at how headsets and their software are performing. Thanks to Android’s built-in statistics for apps, we...
These Five 360-Degree Nature Videos Showcase Planet Earth
Featured image: President Barack Obama watching a virtual reality film captured during his trip to Yosemite National Park in 2016. Going outside in winter can be…well, terrifying. Luckily, makers of Virtual Reality have created amazing pieces for us to watch while buried in our big blanket/sack hybrids. (Snuggies? Snoogies? Whatever they are, I am definitely...
Watch: Stunning Blade Runner VR Fan Project is Nearly Done, But There’s a Hitch
We check back in with Blade Runner 9732, a stunningly detailed fan developed VR recreation of Deckard’s iconic flat from the original film. The project was recently updated showing some incredible progress, but despite its near final status, there’s one snag which is holding up its completion. It’s been a little while since we last...
Wireless Rift and Vive Add-On KwikVR Set To Debut At CES
TPCAST’s wireless add-on kit for the HTC Vive has a new rival that’s promising to cut the cord on both HTC’s headset and the Oculus Rift. KwikVR from 3D cloud solutions company Scalable Graphics is set to debut at CES 2017 in Las Vegas next week as the latest device to try and remove the...
HTC: No Vive 2 at CES
I’d wager most people who bought the HTC Vive love the unit but wish a new version would bring key improvements. A slimmer design and lighter cord, a better fit for the face and more ergonomic controllers without hard-to-reach grip buttons are all near the top of the early adopter wish list. HTC relies on Valve’s lighthouse...
10 predictions and opportunities for virtual and augmented reality in 2017
2016 was “Year Zero” for the current wave of consumerization of virtual reality and augmented reality, devices are finally shipping, consumers are buying, and applications are earning. Consider what “Year Zero” was for the PC or the mobile waves of technology adoption, and look at where we are today. 2017 is shaping up to be...