This new AR program hopes to train future health care workers on various emergency medical situations from literally anywhere. Learn more: http://health.sunnybrook.ca/innovation/augmented-reality-ar-train-medical-experts/
The applications of augmented reality (AR) in medicine continue to be explored. The ever-increasing computational power is now making real-time fusion of live images possible enabling surgical applications. Ultrasound guidance for surgical applications is especially common and ranges from simple procedures such as vascular access to complex surgical procedures. The focus of this talk is two ultrasound-guided surgical AR systems we have developed. Laparoscopic surgery is an attractive alternative to conventional open surgery and is known to improve outcomes, cause less scarring, and lead to significantly faster patient recovery. Standard laparoscopy cannot visualize anatomy beyond what is present in front of the laparoscope. Conventional laparoscopic ultrasound imaging provides information on subsurface anatomy, but can only be integrated with the laparoscopic images in the surgeon’s mind. Additionally, focus is distracted from the laparoscopy screen to look at ultrasound images on a separate screen. We have developed an AR system that fuses real-time ultrasound images with live laparoscopic video, allowing explicit visualization of subsurface structures (blood vessels, bile ducts, tumors, etc.) in the surgical field of view. Potential applications of this system include laparoscopic partial hepatectomy (liver resection) and laparoscopic radiofrequency ablation of liver cancer. A first-generation prototype was tested on 13 human cases at Children’s National, the results of which led to the development of a second-generation prototype that is being tested preclinically and will be evaluated clinically at Children’s National and University of Pittsburgh Medical Center. Using ultrasound guidance during interventions generally involves the clinician splitting their attention between examining the ultrasound screen and paying attention to the patient while also advancing a needle or another instrument into the body. The needed hand-eye coordination is a skill that requires years of training. Overlaying live ultrasound on the clinician’s view has numerous advantages including potentially reducing complications and shortening the learning curve. Using Microsoft Hololens as the wearable AR platform, we have developed an app that allows the user to project the ultrasound image directly onto the part of the body being imaged, giving the user a real-time view of the anatomical structures. Additional features allow making various enhancements to the image using voice activation. This system, whether used for education or in actual procedures, enhances precision, efficiency and user experience. User studies are underway to quantify these AR-enabled benefits.
Augmented reality is the best way to convey complex subjects to students. Such technologies make students easily acquire, process, and remember the topics. Read how AR impact the education industry. http://bit.ly/2mYcgpL
Sponsored by World of Tanks! Register here ► https://tanks.ly/2MGYnrR to receive a T-127 Premium Tank, 500 Gold and 7 days Premium access with the code TANKTASTIC. Applicable to new users only. In this video Nicholas "The Chieftain" Moran (Major, US Army) and I talk about the possibilities and problems with using Augmented Reality in the military. Based on his experience in combat, training and command we talk about various scenarios and applications, while also showing the World of Tanks Augmented Reality system. Chieftain's Channel: https://www.youtube.com/channel/UCp4j9Y9L6jie44iZroCb99A D-Day Ohio: https://www.ddayohio.us/ Thank you to vonKickass for helping with the thumbnail. »» SUPPORT MHV «« » paypal donation - https://paypal.me/mhvis » patreon - https://www.patreon.com/mhv » subscribe star - https://www.subscribestar.com/mhv » Book Wishlist https://www.amazon.de/gp/registry/wishlist/3LJIXNJIUXJES/ref=cm_wl_huc_view?language=en_GB »» MERCHANDISE «« » teespring - https://teespring.com/stores/military-history-visualized » SOURCES « mostly our brains (or their absence) Ledwidge, Frank: Aerial Warfare. The Battle for the Skies. Oxford University Press: Oxford, UK, 2018 amazon.com (affiliate): https://amzn.to/2HKbrKz amazon.de (affiliate): https://amzn.to/2Yv34aX Air Warfare. An International Encyclopedia. ABC CLIO: Santa Barbara, California, US. 2002 amazon.com (affiliate): https://amzn.to/2I0Tt61 amazon.de (affiliate): https://amzn.to/2Yv35vx Frieser, Karl-Heinz: Blitzkrieg-Legende. Der Westfeldzug 1940. 4. Auflage. Oldenbourg Verlag: München, 2012. Amazon.com (affiliate): http://amzn.to/2vsZtOf Amazon.de (affiliate): http://amzn.to/2x1rs8B https://en.wikipedia.org/wiki/Lidar » DISCLAIMER « As an Amazon Associate I earn from qualifying purchases. Als Amazon-Partner verdiene ich an qualifizierten Käufen. #sponsored #ad #Augmented Reality
Sharp Augmented Reality training is a tool for teaching operational concepts and troubleshooting techniques for complex systems. Sharp trainees learn in a matter of hours critical approaches and techniques that typically take years to acquire. Sharp can be used to supplement traditional training programs, or be used as a job aid to support maintenance tasks.
Holographic Tactical Sandbox is the new generation of operation planning tools. It provides an accurate representation of the battlefield, thanks to the viewable 3D holographic map. By facilitating operations, planning and decision-making, this innovation shortens the observation and decision-making loop.
Rockwell Automation's FactoryTalk Innovation Suite, powered by PTC augmented reality technology, will let you see into the actual mechanics of your machines and help your technicians revolutionize how they interact with industrial technology. Learn more here: https://www.wernerelectric.com/MiA
Demonstration of Cyient’s AR application for workforce maintenance and repair for industrial sewage treatment plant equipment.
In this edtech school video, I’ll show you some fun augmented reality apps you can use in your classroom. You'll learn how to use augmented reality as well as I will show you how the ar apps work. AR or augmented in education is becoming more and more present, and you better realize the change AR may bring to your school, classroom or lessons. Augmented reality apps mentioned in this video: - HP Reveal: https://studio.hpreveal.com/landing - CoSpaces Edu: https://cospaces.io/edu/about.html - Wonderscope: http://wonderscope.com/?fbclid=IwAR0Ah15cTHrdvyxqu-ENzCWS0I7ZUcxG3eXXf-FVSquiXzRPOiGKcnLK1cU#FastCo - Shapes 3D: https://itunes.apple.com/ae/app/shapes-3d-geometry-learning/id501650786?mt=8 - Google Expeditions: https://itunes.apple.com/us/app/expeditions/id1131711060?mt=8 - Metaverse: https://studio.gometa.io/discover/me - Snapchat: https://www.snapchat.com/ - AR Makr: https://itunes.apple.com/us/app/ar-makr/id1434081130?mt=8 Of course, these AR apps are just a tool. It's more important on how you use augmented reality in your classroom to enhance learning. Check out this blog post for fun lesson ideas with augmented reality: https://www.bookwidgets.com/blog/2018/12/10-fun-augmented-reality-apps-for-teachers-to-use-in-the-classroom You'll also find 2 more augmented reality tool in there. --- SUBSCRIBE to get more edtech tips and lesson ideas! The more subscribes, the more videos we can keep posting. Thanks! --- Follow us on social media to keep up with our news : Facebook: https://www.facebook.com/BookWidgets/ Twitter: https://twitter.com/ibookwidgets Pinterest : https://www.pinterest.com/bookwidgets/ Follow our blog here: https://www.bookwidgets.com/blog Are you a BookWidgets user? Come and exchange tips and tricks in our Facebook Group : https://www.facebook.com/groups/bookwidgetsusers/?fref=ts
This video features a panel discussion with industry experts from both the Augmented Reality (AR) and Virtual Reality (VR) sectors. David Wheelen is the CEO of VR Education Holdings PLC. They run a platform called 'Engage' which allows Educators and Corporate Trainers to teach remotely whilst creating and sharing their own content - it's a little bit like a virtual reality version of powerpoint. Nikki Lannen is the CEO of a games company called Warducks. They are mostly focused on mobile augmented reality and have produced the top-selling VR games for the playstation. Martin Higginson is the CEO of Immotion Group PLC. They focus on out of home VR experiences and partner with organisations such as Merlin Entertainments. Sam Huber is the founder of Admix which is one of the first monetisation platforms for Virtual Reality and Augmented Reality. Their platform allows advertisers to place non-intrusive advdertising in VR and AR. They currently place around £200m of ads per month. Immersive experiences are already present in our day to day live. The prevalent and well known examples are in the AR sector - think snapchat. AR is far more common than VR as users are only required to have a smartphone or tablet in order to engage with it. VR devices not widely owned, so although the technology is advanced, it has yet to hit the mainstream. In the 1960's people rushed out to buy TV's so that they could watch the moon landings, and it will probably take a similar event to bring VR into the people's everyday lives. The panel discuss current trends in VR & AR, take a look emerging technologies and the challenges they face, as well as unearthing future trends for investors. Has VR and AR Peaked? Watch the speakers and decide for yourself!