The latest version of NVIDIA’s FCAT VR analysis tool is here and it’s equipped with a wealth of impressive features designed to demystify virtual reality performance on the PC. NVIDIA has announced a VR specific version of its FCAT (Frame Capture Analysis Tool) at GDC this week which aims to provide accessible access to virtual reality...
Month: March 2017
Image Recognition Expected to Generate $40 Billion by 2021
A market research report, posted on February 27, 2017, forecasts that the image recognition market will grow to nearly $40 billion worldwide by 2021. The market, which includes augmented reality applications, hardware, and technology, generated an estimated $15.95 billion in 2016. The report estimates the market to grow by a compound annual growth rate of...
GDC 2017: VR Sports for Vive is a Perfect Ping Pong Simulator
This week at GDC 2017 the head of Vive Studios, Joel Brennon, announced a brand new title for the HTC Vive headset developed by Free Range Games. It’s called VR Sports and if that sounds familiar it’s because it should. Last year Oculus Studios released a game called VR Sports Challenge (8.5/10) — shown below. This...
NVIDIA PhysX Demo Shows Massive Rigid Body Physics Interactions
The demo, presented at NVIDIA’s event yesterday where they announced the new GTX 1080 Ti, covers a large area brimming with opportunity for physics-based interactions, a field of seemingly infinite boulders and a bulldozer created to show off the sort of scale that GPUs can drive interactions for rigid body simulation. Previous GPU rigid body...
GDC 2017: AMD Will Soon Support Asynchronous Reprojection for VR
AMD had a press conference at GDC to demonstrate their engagement with the gaming community and had some major VR related announcements. AMD has long supported VR through their own Liquid VR technology and have been evangelizing VR for quite some time. So these announcements at their Capsaicin and Cream event made complete sense. GDC...
NVIDIA’s Announces ‘FCAT VR’ Benchmark Tool to Help Demystify VR Performance
The latest version of NVIDIA’s FCAT VR analysis tool is here and it’s equipped with a wealth of impressive features designed to demystify virtual reality performance on the PC. NVIDIA has announced a VR specific version of its FCAT (Frame Capture Analysis Tool) at GDC this week which aims to provide accessible access to virtual reality...
Valve and SMI are Working to Add Eye-Tracking Support to OpenVR
Eye tracking experts SensoMotoric Instruments (SMI) have collaborated with Valve to bring their technology to OpenVR. Eye tracking-enabled HTC Vive units are being shown at GDC 2017, as part of an R&D effort to integrate eye-tracking support into Valve’s OpenVR API. At this week’s Game Developers Conference, along with LG’s ‘next generation’ VR headset prototype,...
Watch: Six Minutes of ‘Mage’s Tale’ Gameplay Shows Real Promise
Mage’s Tale is a VR Action RPG set in the world of classic fantasy RPG The Bard’s Tale. It is being shown at GDC 2017 for the first time on Oculus Rift and Touch and here’s six minutes of gameplay footage to whet your appetite for the title. As one of six new titles announced...
Survios’ New Title ‘Sprint Vector’ Could be a Watershed Moment for VR Locomotion
When it comes to VR, best practices say that the player’s in-game movement should be static, and if the player needs to move, it should be within their physical space, or through some locomotion method that’s comfortable in VR, like blinking or teleportation. Then along comes Sprint Vector, the latest title from Survios, the developer of...
Blade & Soul: Table Arena makes the Clash Royale formula work in VR
The Oculus Rift is getting a new (and yet familiar) competitive experience. Blade & Soul: Table Arena is a spin-off of the massively multiplayer online role-playing game Blade & Soul from South Korea developer NCsoft. The VR title uses the device’s Touch controllers to have players throwing characters into a battlefield, which march toward the enemy fortress and try...