#Abstract
The popularity and instant success of touch screens corresponded to the innate desire for humans to experience interactions with a computer in a natural way. It’s intuitive to tap, swipe, and pinch on a two dimensional surface. When the system responses are logical and meet our expectations it feels natural.
Consider the third dimension of virtual reality and things get more interesting. How natural Is it to hold a controller and use the grip button to grab an object? Of course it’s more natural to reach out your hand to grab an object directly, but given today’s technology, that too is fraught with complexities that result in constraints that don’t feel all that natural.
Step into the near future of spatial computing where we will be surrounded by a proliferation of sensors, data, and artificial intelligence; where virtual objects will coexist with actual objects in the physical world. Here, the challenges of designing a natural human interface expand exponentially. But so do the possibilities.
Suzan will take you through her current research, explorations and imaginations in interaction design for XR and share what she’s learned along the way about natural interface design, the constraints of the technology, accessibility and smart interfaces.
The intro video has been made by Dragan Stiglic:
https://draganstiglic.myportfolio.com/
The director:
Mohamed Jean-Philippe Sangaré
Founder and CEO of SSVAR
https://www.linkedin.com/in/msangare/
