Welcome back to the Community Download, our weekly series that lets you, our members of the UploadVR Community, voice your opinion on a wide range of topics.! Last week we reflected on AltspaceVR’s closing a bit, asking whether or not social VR is really the future of our industry and this week we’re pointing the...
Category: The SSVAR blog
SSVAR blog talking about virtual reality,augmented reality and mixed reality.
Upload LA Event: Creating a Full-Body Interactive Game with Enflux Mocap Clothing
Calling all Software Developers looking to create interactive full-body experiences! Join our evening workshop to explore an alternative to controller inputs in gaming, VR, and AR: Full Body Motion Capture Clothing. Full Body Motion Capture provides an intuitive method of interaction that complements immersive games, tools, and entertainment products. At this workshop, we will do...
Oculus Details ‘Buffered Haptics’ for Advanced Haptics on Touch Controllers
Oculus has added new documentation to their developer knowledge base detailing the ‘buffered haptics’ feature of the Oculus SDK, a method for programming more advanced haptic feedback from the company’s Touch controllers. Oculus Touch uses linear actuators to provide feedback, a haptic technology which has been increasingly replacing the simple ‘rumble’ feedback common console gamepads. Linear...
HTC is Giving Away a Vive to Celebrate The International Dota 2 Championships
If you’ve yet to hop on the VR train, here’s a shot at scoring a free HTC Vive system and some swag from the 2017 International Dota 2 Championships. This giveaway is open to those in North America, Europe, and Taiwan. HTC Esports is a sponsor of Esports teams Cloud 9 and Team Liquid, both...
Oculus Connect 4 reveals first sessions and workshops, Lone Echo postmortem
Oculus Connect 4 is just a few months away; the developer conference returns to the San Jose convention center on October 11 and October 12. We’re expecting to see what’s new with the company during a busy keynote speech, but, until then, an initial list of sessions and workshops has been revealed for the two-day event....
Here Be Dragons AR/VR studio gets $10 million funding from Discovery Communications
You might not have heard of Here Be Dragons before, but you’ve probably heard of some of the projects the it’s worked on. Today, this VR and AR production studio is announcing the closure of a $10 million series A round of funding. Discovery Communications led this investment. Here Be Dragons has been creating both...
Lead FX Artist on ‘ARKTIKA.1’ Shares Strategies for Great Effects in VR
ARKTIKA.1, an Oculus exclusive due to launch later this year, is shaping up to be one of VR’s best looking games to date. You’ll take it as no surprise that the title is being developed by 4A Games, the developer behind the Metro series (and its stunning next installment, Metro Exodus). One important part of making a game look great...
NVIDIA Has Strong Earnings As GPU Surge Continues
Nvidia keeps on raking in revenue from chips for artificial intelligence, game graphics, the Nintendo Switch game console, and self-driving cars. But we’ll have to listen to the conference call to find out if cryptocurrency mining also drove sales. The world’s biggest stand-alone maker of graphics chips and AI chips reported $2.2 billion in revenues for its second...
Snap Stock Dropped 17% From Decreased Revenue And Lagging User Growth
Not even the dancing hot dog can cheer up Snap’s cranky investors. Only a few minutes into Snap’s earnings call Thursday, Evan Spiegel mentioned the popular hot-dog filter his company introduced last month, saying it may be “the world’s first augmented reality superstar.” But it was too late. Even a beloved luminary like the breakdancing hot dog...
ARKit is a Goldmine for VR Developers
One of the most enjoyable accounts on Twitter in recent days has been @MadewithARKit, which curates some of the best new pieces of content created in Apple’s new ARKit toolbox. The possibilities for VR developers that want to use the technology are literally endless, and if you use Unity, it is very easy to move...