One, two, three shotguns blasts and the most dangerous robot is junk. I teleport behind the two already shooting at me, grabbing my revolvers from my hips. As they fall, I turn to look at the newcomer already firing. I grab a bullet mid-air and fling it back at him, then teleport to the other...
Category: The SSVAR blog
SSVAR blog talking about virtual reality,augmented reality and mixed reality.
GDC 2017: Oculus Slashes Hardware Prices – Rift and Touch Together Now $600
Facebook is announcing a $100 price drop for both its Oculus Rift headset and Oculus Touch controllers, bringing the “all-in” price for the system to around $600. The $200 price drop represents the strongest attempt yet by Facebook’s Oculus to push high end VR firmly into mainstream. The price of the Rift is being brought...
GDC 2017: Robo Recall Available Now, With Full Mod Support
Today at the Game Developers Conference, Epic Games announced its VR shooter Robo Recall is available now for free on Oculus Rift with Touch. In addition, Robo Recall comes with full mod support at launch. The Robo Recall mod editor allows you to manipulate various aspects of the game including environments, sounds, physics, skins, fire...
Oculus Announces Significant Price Drop for Rift and Touch
In an aggressive move to that’ll help lower the bar of entry still further for VR, Oculus have announced sizeable permanent price drops for both the Oculus Rift headset and Oculus Touch controllers, both now cut by $100 each. There are many challenges VR still faces in becoming an accepted part of everyday life. Leaving the...
‘Robo Recall’ Review
When the Robo Recall title screen first appears – a voice calling its name out like a boxing ring announcer while the electro-rock soundtrack builds in the background – arcade aficionados could be forgiven for thinking they had stepped into an alternate universe where Sega’s legendary arcade divisions were still churning out hits to this...
Oculus’ Jason Rubin on Wireless VR “the Wrong Direction for Right Now”
Speaking at GDC 2017, Jason Rubin described VR wireless technology as “compressed, not perfect, and expensive” and “the wrong direction for right now”. Rubin’s task at Oculus is to deliver compelling VR content, and believes that hardware features such as wireless, while desirable, simply add to the cost of a product that is already considered...
NVIDIA Announces ‘FCAT VR’ Frame Analysis Tool to Help Demystify VR Performance
The latest version of NVIDIA’s FCAT VR analysis tool is here and it’s equipped with a wealth of impressive features designed to demystify virtual reality performance on the PC. NVIDIA has announced a VR specific version of its FCAT (Frame Capture Analysis Tool) at GDC this week which aims to provide accessible access to virtual reality...
Image Recognition Expected to Generate $40 Billion by 2021
A market research report, posted on February 27, 2017, forecasts that the image recognition market will grow to nearly $40 billion worldwide by 2021. The market, which includes augmented reality applications, hardware, and technology, generated an estimated $15.95 billion in 2016. The report estimates the market to grow by a compound annual growth rate of...
GDC 2017: VR Sports for Vive is a Perfect Ping Pong Simulator
This week at GDC 2017 the head of Vive Studios, Joel Brennon, announced a brand new title for the HTC Vive headset developed by Free Range Games. It’s called VR Sports and if that sounds familiar it’s because it should. Last year Oculus Studios released a game called VR Sports Challenge (8.5/10) — shown below. This...
NVIDIA PhysX Demo Shows Massive Rigid Body Physics Interactions
The demo, presented at NVIDIA’s event yesterday where they announced the new GTX 1080 Ti, covers a large area brimming with opportunity for physics-based interactions, a field of seemingly infinite boulders and a bulldozer created to show off the sort of scale that GPUs can drive interactions for rigid body simulation. Previous GPU rigid body...