Earlier this morning the Khronos Group announced a name and details for its open virtual and augmented reality standard committee. Christened now as the Open XR Working Group, the organization will be comprised of representatives from the worlds leading AR/VR companies. Today’s announcement indicated that most of the major VR imprints have been granted membership into...
Category: The SSVAR blog
SSVAR blog talking about virtual reality,augmented reality and mixed reality.
Ubisoft’s Rabbids Are Coming To Google Daydream
Ubisoft’s next VR game isn’t based off of its better known, grittier franchises like Assassin’s Creed, Watch Dogs or Rainbow Six, it’s based off of its cartoonish Rabbids series. Yes, the very same screaming Rabbids that first featured in a Rayman game years back before splitting off to make a franchise of their own. Today,...
Oculus 1.12 Update Rolls Out To Improve Tracking Quality
It’s the first day of GDC and lots of VR companies are making lots of announcements about the future of VR. Oculus’ big announcement of the day, however, should be in people’s hands either now or very soon. Facebook’s VR team is now rolling out the promised 1.12 update, eagerly awaited by Rift owners that...
Explain VR Is Like An Encyclopedia Brought To Life
It remains to be seen just how large a part education will play in the VR industry, but there have been interesting developments recently. For example, an entire facility has been fitted out for AR and VR education in Oklahoma. The facility takes advantage of VR’s ability to immerse students in their education, excite them...
Sony to Show Procedural Animation System at GDC, Making NPCs More Believable in VR
Sony’s Magic Lab are set to demonstrate a new procedural animation system which it says allows VR characters found in VR to “imbue a sense of shared space with the player” with realistic eye, head and body movements. GDC 2017 is underway, and as ever the event is brimming with intriguing talks on the subject...
Watch: How ‘Star Wars: Rogue One’ Used Steam VR Tracking to Shoot VFX
It’s emerged that last year’s Star Wars: Rogue One, used existing virtual reality technology – specifically HTC Vive’s Steam VR tracking – to allow the film’s director to compose visual effects shots for the movie. Watch how it was done. Whatever you may have thought of the most recent arrival to the Star Wars movie universe, Rogue One...
Samsung Gear Finally Gets a Controller for Awesomer VR
Designed by Samsung and Oculus, it touches and swipes and clicks and shoots. The post Samsung Gear Finally Gets a Controller for Awesomer VR appeared first on WIRED. Source: Samsung Gear Finally Gets a Controller for Awesomer VR
GDC 2017: Vive Users Can Soon Pay $6.99 for a VR Content Subscription
At GDC 2017, UploadVR had the chance to speak with HTC’s president of Viveport and SVP of virtual reality, Rikard Steiber. During the interview, Steiber revealed the price point for Viveport’s upcoming subscription service for VR content. According to Steiber, the plan will cost $6.99 USD a month and will be available to current Vive owners...
GDC 2017: Khronos Group Unveils VR/AR Standard OpenXR
In December of last year, Khronos group made headlines for adding Epic Games to the list of companies in support of their pursuit of an API standard for virtual and augmented reality. Representatives for Google VR, Intel, and others already voiced their support of Khronos’ work by that point, but Epic’s Unreal Engine allowed Khronos...
Watch: This is ‘Sparc’, CCP’s Striking New Futuristic VR Sports Title
CCP games, the developers behind EVE: Valkyrie, have revealed their next made-for-VR title Sparc, a futuristic TRON-esque sports title for HTC Vive, PlayStation VR and Oculus Rift & Touch. This is Sparc, a new multiplayer sports title from the developers that brought us the slick online space combat shooter EVE: Valkyrie, one of the first VR-only...