A recent post on nanalyze.com completed a list of 13 smart eye wear companies they believe are set to proliferate in 2017. Atheer (AREA member) are focused on making enterprise-ready wearable technology for field engineers and deskless workers Optinvent, with a focus on enterprise solutions, targeting the logistics and manufacturing industries with their Ora-2 Professional...
Category: The SSVAR blog
SSVAR blog talking about virtual reality,augmented reality and mixed reality.
‘HOLOSCOPE’ Headset Claims to Solve AR Display Hurdle with True Holography
Holo-this, holo-that. Holograms are so bamboozling that the term often gets used colloquially to mean ‘fancy-looking 3D image’, but holograms are actually a very specific and interesting method for capturing light field scenes which have some real advantages over other methods of displaying 3D imagery. RealView claims to be using real holography to solve a...
U.S. gaming industry earned $30.4 billion in 2016, up from 2015
2016 was a year of growth for the U.S. gaming industry. According to industry-tracking firm The NPD Group and the Entertainment Software Association (ESA), the U.S. video games industry earned $30.4 billion in 2016. That is up from $30.2 billion in 2015. “Growth in entertainment software consumer spend was seen across the mobile, PC, virtual reality, subscription,...
Silicon Studio adapts Graphine’s texture software for console, PC, and VR development
The studio behind the cherished Bravely Default Japanese role-playing games are working with the makers of a high-end texture engine used for PC, console, and VR development. The Belgian graphics middleware company Graphine announced today that it is partnering with Japan-based game engine and middleware company Silicon Studio to bring Graphine’s advanced texture streaming software for...
Two Bit Circus raises $15 million to build next-generation micro-amusement parks
Experimental entertainment company Two Bit Circus has raised $15 million in a funding round led by Jazz Venture Partners, with participation from existing investors, including Foundry Group, Techstars Ventures, Intel Capital, and a handful of new investors. Founded out of Los Angeles in 2012, Two Bit Circus uses technology to create immersive and interactive spectacles...
DigiLens raises $22 million to make ‘eyeglass-thin’ augmented reality displays
Display technology maker DigiLens has raised $22 million to create better augmented reality and virtual reality products in which digital information lies on top of transparent glass. The Sunnyvale, California-based company makes diffractive optical waveguide technology and nanomaterials for AR and VR, which could be a $108 billion market by 2021, according to tech advisor...
HTC launches $10 million VR fund to promote the planet’s sustainability
HTC has launched a $10 million virtual reality fund for content and technologies that will drive sustainable development around the world. Taiwan-based HTC makes the HTC Vive VR headset, and its VR for Impact program was unveiled at the World Economic Forum in Davos, Switzerland. VR is expected to be a $25 billion industry by...
Proof of Concept: Music Everywhere Uses HoloLens to Help Piano Students with Improvisation
Students from Carnegie Mellon University’s Entertainment Technology Center have been working on an augmented reality system to help teach music in a project called Music Everywhere. This application for the Microsoft HoloLens would utilize holograms to visually instruct the user and teach them how to play an instrument in the process. Music Everywhere would also...
‘Lawnmower Man’ Is Being Re-imagined For Virtual Reality
25 years ago, the cult sci-fi classic 1992 film “The Lawnmower Man” transported audiences into a thrilling narrative built on virtual reality. In it, a young man with mental disability (Jobe Smith, played by Jeff Fahey) uses VR to evolve intellectually at an incredible pace. The film takes an incredibly dark turn, though, and essentially...
DDD60 Is A New EU-Funded Compression System To Make 360-Degree Video Clearer
Watching 360-degree content inside a VR headset can be an amazing experience, but only if the image is clear enough. The European Union wants to help with that. The EU’s research and innovation program, Horizon 2020, is devoting a portion of its funding to a group of pioneering video companies and film festivals, including reelport,...
