Sixteen days ago we exited what many people were calling the “year of virtual reality.” 2016 was considered to be the year that VR finally made the transition from science fiction fantasy to a real consumer product available at your local Best Buy. Last year, the Oculus Rift (Facebook), HTC Vive (HTC and Valve) and the...
Category: The SSVAR blog
SSVAR blog talking about virtual reality,augmented reality and mixed reality.
‘Rangi’ is a VR Puzzle Game from Ex-Ubisoft Devs That Lets You Explore Mythical Africa
In the fervor of the holiday season surrounding the release of PlayStation VR and Google Daydream, followed by the Oculus Touch controllers and the never-ending onslaught of new games and experiences on the Steam marketplace, it’s easy to forget about Samsung’s Gear VR. At CES 2017 it was quietly announced that they’d sold over 5...
How ‘Rec Room’ From Against Gravity Embraces The Idea of ‘Structured Social VR’
The conquest for social VR dominance is a highly contested race among a mixture of tech giants and startup indie companies. Many of the first platforms to hit the scene, such as vTime and AtlspaceVR have made names for themselves in their wide accessibility across devices and flexibility of uses for the VR community, while...
Hands-on: Huawei VR is the First Third-party Daydream Headset
Frank He goes hands-on with Huawei’s first Google Daydream compatible headset at CES 2017, one which takes cues from both the Samsung and Oculus engineered Gear VR and its closest stable mate, the Daydream View headset. Huawei’s Daydream compatible VR headset, into which slots a Huawei Mate 9 Pro or Porsche Design Mate 9 smartphone, was shown off...
‘Everest VR’ Is Coming To Rift Very Soon With New Content
Eight months on from its initial release on the HTC Vive and Solfar Studios’ Everest VR remains one of the most visually striking VR experiences. Stitched together using over 300,000 real photos, you won’t find a more realistic interactive digital rendition of the planet’s biggest mountain on Steam. Soon, you’ll find it on Oculus Home,...
Lumiere Award Winners Team Up To Create The Virtual Content Group
As VR technology grows, companies will be crossing over into uncharted waters. Many will blaze independently with their ideas, but collaboration is a certainty as well. China and the United States are major players in the virtual reality industry, but certainly aren’t the only ones coming to the table and investing a lot of time...
Apple AR/VR Product to Debut in 2017, Predicts Sony’s Head of Worldwide Studios
To many, the question of an Apple AR or VR headset has become a “when” rather than an “if”. The President of Sony’s Worldwide Studios thinks 2017 is the year that Apple introduces its first immersive device. Apple does R&D on a wide range of technologies and has been actively researching the fields of VR...
Google’s New 3D Compression Tool Could Be Big For VR On The Web
Judging by CES this month, 2017 will be all about expansion and refinement for VR hardware and software. WebVR, however, stands to have a much bigger year. 2016 rounded off with a string of major announcements for the standard, which allows VR experiences to run in web browsers and giving you instant access to them....
NFL Director of Media Strategy Says Football in VR Is “Very Reliant On The Mobile Phone Industry”
Sporting events have been some of the highest profile paths into the hands of casual VR and 360-media adopters. As a result, significant partnerships with the NBA, NCAA, NFL, and others have sprouted up from interest in the platforms. While some have leaped in headfirst, the NFL is a bit more hesitant and only has...
Valve’s Gabe Newell Is Hosting a Live Reddit AMA On Tuesday Jan. 17th
If you’ve ever wanted to ask Gabe Newell, co-founder and president of Valve Corporation, a question — then tomorrow may be your lucky day. We first noted the news reported by PCGamer, that the date and time were revealed through screenshots of email communication both Reddit moderator Jedi Burrell from The_Gaben subreddit and Steam moderator R3TR1X had with Newell....
