Getting VR headsets into the casual user’s hands and households is one of the ongoing struggles of the industry. Other than the mobile solutions, additional peripherals are not at consumer friendly price points yet and likely won’t be for a while, but there are events being held around the world and even some advertising and...
Category: The SSVAR blog
SSVAR blog talking about virtual reality,augmented reality and mixed reality.
China cites national security as it bans Pokémon Go and other AR games
China as a nation has a checkered past with the video game industry. For example, for almost a decade and a half, home video game consoles themselves were banned in the country, but due to cultural differences, internet cafes and VR arcades have all been booming as of late. As a result of this trepidation...
Zuckerberg to testify in $2 billion lawsuit that claims Oculus used stolen technology
Facebook CEO Mark Zuckerberg will testify in court on Tuesday, January 17 for a potentially explosive lawsuit that claims the Oculus VR startup he acquired for $2 billion was based on stolen technology. The more than two-year-old suit against Facebook by game maker Zenimax has culminated with a public trial by jury in a Dallas...
Google’s Johnny Lee Excited To Merge Tango And Daydream
CES saw the reveal of the ASUS ZenFone AR, which should be the first phone to put both Google’s depth-sensing Tango augmented reality technology into the same device as the Daydream virtual reality platform. The phone is expected to ship in the coming months. The AR functionality was shown live on stage at CES by...
Art Collective Supported By George R.R. Martin Gets Into VR
Art is powerful. With so many ways to express the human imagination through creative skill, it is encouraging to see VR become an impactful canvas for creators. Meow Wolf is an art collective and production company with the goal to exhibit art that appeals to all types of people of all ages and interests. They...
Game Industry Job Postings Are Decreasing, But VR Jobs Are Up 400% Since 2014
The number of jobs posted for game developers has declined 65 percent since 2014, according to an analysis by the job search site Indeed. The global game industry has grown to $91 billion across multiple platforms, but the number of jobs in the U.S. could be on the decline, at least among larger companies. The data from...
‘Sansar’ Will Open to All in First Half of 2017 with a New Approach to Virtual Worlds
Sansar, a virtual world platform from the creators of Second Life, will open its doors to everyone in the first half of 2017. Developer Linden Lab explains their new approach to virtual worlds, and the many ways they plan to enable creators to make money with compelling virtual experiences. Having launched Second Life more than...
‘Let’s Play With Nanai’ Mixes Adult Dolls With Virtual Girlfriends To Create A VR Sex Simulation
Simulated sex in virtual reality is popular both in the U.S. and Japan. And one Japanese company is hoping that its adult VR game will make the leap into the West. Let’s Play With Nanai is one of those weird young girlfriend erotic simulations where you can have VR sex on the Oculus Rift or...
‘Kingdoms and Castles’ Raises Over $100k to Become The ‘Sim City’ of VR
The first time I played the Genesis port of Peter Molyneux’s Populous, one of the very first-ever God games, I really fell in love with the genre. The Black & White games followed after that and even though I severely lack the strategic insight to excel at real-time strategy epics like Total War, I appreciate...
RIP, Guerrilla Cambridge: Remembering the shuttering studio that made Rigs for PSVR
The VR community was hit with quite a shock yesterday. Guerrilla Cambridge, the Sony-owned developer behind PlayStation VR multiplayer first-person shooter Rigs: Mechanized Combat League, was confirmed to be closing just a few months on from the game’s launch last October. Needless to say, shutting the doors to the studio behind one of the biggest titles...
