We saw a lot of inside-out solutions at CES last week, but it wasn’t until today that we could talk about one of the most impressive offerings from Eonite. This computer vision company, based in Palo Alto, California, is working on its own Vantage Head Tracker system that brings positional tracking to any VR headset without...
Category: The SSVAR blog
SSVAR blog talking about virtual reality,augmented reality and mixed reality.
The AR Market in 2017, Part 4: Enterprise Content is Not Ready for AR
Previous: Part 3: Augmented Reality Software is Here to Stay As I discussed in a LinkedIn Pulse post about AR apps, we cannot expect users to run a different app for each real world target they want to use with AR or one monolithic AR application for everything in the physical world. It is...
Winking’s ‘Unearthing Mars’ Wants To Be An Emotive, Memorable PS VR Adventure
PlayStation VR has gotten off to a slow start in 2017, with two weeks of no new games, but the Asia region will at least be getting one intriguing release next week. We’ve written about Unearthing Mars from Taipei-based developer Winking Entertainment a few times. It’s a Mars-set adventure game that promises both exploration and...
Sony To Close ‘RIGS’ Developer Guerrilla Cambridge
The developers of one of PlayStation VR’s biggest games, RIGS: Mechanized Combat League, are soon to be no more. Guerrilla Cambridge, the UK-based developer behind the high-profile multiplayer FPS, is to close, owner Sony has confirmed to UploadVR today. A statement given to us reads: “Having reviewed and assessed all current projects and plans for the...
Eonite Claims to Have Solved Inside-out Positional Tracking for VR and AR
Lots of companies have made this claim actually, but Eonite specifically says they have the “world’s most accurate, lowest latency, lowest power consuming software to democratize inside-out positional tracking for VR and AR.” Inside-out positional tracking—the ability to precisely determine where an object is in space using only sensors mounted on the device itself—has been...
How Restream.io is freeing live video content from YouTube and Twitch
You have a lot of options when it comes to broadcasting live video to the Internet. Google, Amazon, Facebook, and others want your content in their ecosystems. But you typically have to choose one because of bandwidth and processing limitations — unless you use Restream.io. Above: Restream.io cofounder Alexander Khuda. Image Credit: Restream.io In 2015, Alexander Khuda cofounded...
The tantalizing promise of augmented reality games
CES 2017, the big tech trade show in Las Vegas last week, was loaded with augmented reality smartglasses, which layer digital animations and information on top of the real world. They promise us wonderful connections between the digital and physical worlds, and games where we can chase cartoon characters through our own furniture. Mainstream venture...
Will Japanese VR sex simulation with dolls fly in the U.S.?
Simulated sex in virtual reality is popular both in the U.S. and Japan. And one Japanese company is hoping that its adult VR game will make the leap into the West. Let’s Play With Nanai is one of those weird young girlfriend erotic simulations where you can have VR sex on the Oculus Rift or...
‘Manastorm: Champions of G’nar’ Feels Like ‘Magic: The Gathering’ In Life-Sized VR
At this point in VR’s lifecycle we’ve seen a few different takes on the classic card-based gameplay format. Dragon Front was one of the first, from High Voltage, but it’s exclusive to the Rift and Gear VR’s Oculus Home platform. We’ve also got the likes of Ascension VR, which takes an existing game and adapts...
Exclusive: OTOY Is Bringing Lightfield Baking And More To Its Unity Integration
The road to photorealistic VR is long, but OTOY is helping to shorten it with the integration of its technology into the free version of Unity. The company announced last month that its Octane Renderer would be coming to the world’s most popular game development engine, allowing users to import its ORBX file format to...
