GUEST: Google first made waves in the hardware market when it purchased Motorola in 2011 for $12.5 billion. A company on the scale of Google getting involved in hardware put some established manufacturers on edge, though anxiety abated when Google later sold Motorola to Lenovo for $3 billion. Without being directly involved in hardware production, Google has continued...
Category: The SSVAR blog
SSVAR blog talking about virtual reality,augmented reality and mixed reality.
Linden Lab’s Sansar will take virtual worlds far beyond Second Life
Second Life is by far the most successful virtual world ever created. And with Project Sansar, the creators of Second Life believe at Linden Lab believe they can use virtual reality to create a far more immersive experience. Just as Second Life democratized the creation of virtual objects in a virtual world on the PC,...
Oculus’ funding of Robo Recall nearly match what Epic Games spent on Gears of War
Oculus is one of the most prolific stimulators of virtual reality content in the industry today. The Facebook-owned company has been funding VR games and projects for years now through Oculus Studios. In October, Facebook CEO Mark Zuckerberg finally put some numbers onto these ongoing efforts when he revealed that his company had spent $250 million on...
Jimmy Fallon’s ‘Tonight Show’ Debuts Virtual Reality Pictionary Segment with ‘Tilt Brush’
NBC’s popular late night talk show The Tonight Show with host Jimmy Fallon has debuted a new segment called Virtual Reality Pictionary which uses the HTC Vive and Google’s Tilt Brush VR paint app. Jimmy Fallon is no stranger to VR. As far back as 2013, when Fallon was hosting Late Night, he saw a pre-DK1 version of the...
Global Head-Up Display Market Report
Last week, an article on Global LEDs/OLEDs discusses the global head-up display (HUD) market, as it has been analysed by Transparency Market Research in their recent report. Significant points in the article include: It is predicted that the global HUD market will increase at a compound annual growth rate (CAGR) of 19.1% between 2015 and...
Key Players in the Augmented Reality Industry
A recent article by Michael R. Blumberg examines major players in the industry of Augmented Reality who have developed solutions in field service and maintenance in addition to use case scenarios. A number of AREA members are included. The article initially discusses the multiple components which should be integrated in order to make AR applications...
Waveguides in Magic Leap and HoloLens
A recent article by Karl Guttag discusses waveguides, which are optical devices involved in the components in devices such as the Microsoft HoloLens. Light enters the thin piece of glass, projecting a small image on one side of it; using total internal reflection inside the piece of glass, the image exits in a different place....
Sony Brings PS VR’s 3D Audio To PS4 Games With New Platinum Headset
The future of console gaming has arrived in the PlayStation VR and, with that, new branded accessories are expected to arrive. Revealed on their blog, the new Platinum Wireless headset aims to produce audio the way “games were made to sound” and has 7.1 surround sound, 3D audio, lightweight design, noise canceling microphones, extended life...
Serious Sam VR Adds Co-Op and Two New Difficulties in New Update
With over 450 reviews tallied on Steam, Serious Sam VR is holding with a very positive rating for this intense and gruesome wave shooter. We previously covered the blast from the past when it was nearing launch into Steam’s early access and now it’s getting a massive new update that may attract new users and...
Visualising UI Solutions for Our Mixed Reality Future
Augmented and Mixed Reality technologies are rapidly evolving, with consumer devices on the horizon. But how will people interact with their new digitally enhanced lives? Designer Ben Frankforter visualises several ideas he’s had to help bring about the arrival of what he calls the “iPhone of mixed reality”. Guest Article by Ben Frankforter Ben Frankforter...
