Ultrahaptics had an touching demo at the VRX virtual reality conference last week. It used ultrasound technology so that I could feel things in VR using my own fingers. While wearing a VR headset, I reached out and held a virtual ball. My fingers were in mid-air, but it felt like I was touching something. The...
Category: The SSVAR blog
SSVAR blog talking about virtual reality,augmented reality and mixed reality.
Why AR will be bigger than VR
GUEST: There’s no doubt that virtual reality, when it’s well executed, can be an emotional and literally awesome experience. I’ve experienced it myself, and the possibilities are mind-blowing. But the problem is that right now, and for the foreseeable future, there is a dearth of VR content. There’s not much to do with it other...
Nvidia boasts about sales of 15 million VR-ready PCs — even as PlayStation 4 hits 50 million
The Oculus Rift and HTC Vive might offer a superior VR experience to PlayStation VR, but there’s one very big reason the latter is poised to perform better on the market, at least in the short term. As seen in tweets from this week’s VRX conference in San Francisco, Zvi Greenstein, General Manager at Nvidia,...
VR developers begin sharing some of the ‘hard truths’ of virtual reality’s rough economics
It’s tough to make a virtual reality game, but it is even tougher to make a profitable virtual reality game. And now developers are talking about it. Light Repair Team #4 developer Eerie Bear Games has lost more than $36,000 making that HTC Vive puzzle game, according to a post from founder Joe Radak on blogging site...
Magic Leap CEO responds to hype-bursting report that its tech is subpar
Magic Leap, a buzzy augmented reality startup privately valued at $4.5 billion, overhyped its technology, according to a report on Thursday. The article by tech news site The Information claimed that Magic Leap executives have overstated the quality of their still unreleased augmented reality device and that a prototype is inferior to that by rivals’...
5 Potential Gear VR ‘Killer Apps’ Demonstrated During Samsung Contest
The Gear VR Killer App contest hosted by Samsung at the Upload Collective earlier this month brought in a hundred-plus technophiles eager for a chance to check out the finalists — and to find out which (if any) deserved “killer app” status. “[It] needs to be accessible,” as contest judge Nicole Lazzaro explained, ”create an experience...
ResearchVR Episode 25 – Optimizing VR Experiences Using Analytics
In past episodes we discussed different tools for user analytics: the quantitative analysis from videos (012 – User Testing w/ Geoffrey Skow – FishbowlVR) and heatmaps based on eye- and gaze direction (015 – Behavioral analysis in VR with Retinad). This week, together with Robert Merki from CognitiveVR, we went one step further – we...
Rokoko’s New Motion Capture Suit Available For Pre-Order
In digital experiences, hand-crafting figures and different forms of movement is a chore. While it can sometimes supply a unique experience, there are elements of that type of work that lend to a lack of realism in performance. Motion capture can find its roots in the art of rotoscoping, a technique developed in 1915 where...
Social VR Platform High Fidelity Secures $22 Million In Funding
As we’ve no doubt mentioned a few times before, casual and social experiences are going to be fundamental to the growth of virtual reality. Despite whatever level of quality, people are inspired to engage with experiences they can share with their friends. First reported by the Wall Street Journal and confirmed via regulatory filing, social platform High Fidelity is...
Palmer Luckey’s New Role At Oculus Will Be Revealed Soon
As we digest the news today that Oculus co-founder Brendan Iribe is stepping down from his role as CEO of the company and moving to head up the PC VR team, we asked Oculus whether Palmer Luckey would be staying with Facebook and Oculus through the transition. “Palmer is still at Oculus and we’ll have...
