Apple May Be Developing A Secret VR Platform

There are several subtle but very compelling hints that Apple may be planning to get into the VR space, and may have already assembled a secret team that is working on Apple-branded VR. Apple are famously tight-lipped about future projects, but during a recent earnings call, Apple CEO Tim Cook was asked about VR specifically....

2016: The Year of VR?

2016, as every VR evangelist will tell you, is the Year Of VR. After all, we know with certainty that the Rift, Vive and PlayStation VR are all landing this year. But can we really be sure 2016 is going to be ‘The’ year? When Rift pre-orders went live on January 6th, we also found...

VR Fever Sweeps CES 2016 Show

As the curtain drops on CES International 2016, there is one clear and very obvious takeaway. Forget self-driving cars and 8k curved TV’s; VR is the Next Big Thing. That much was made obvious by the sheer number of HMD manufacturers, software vendors and third-party hardware companies vying for attention on the exhibition floor, as...

Step into the future with the HTC Vive

The virtual world is now open, and it’s worth the entry fee “This is the future!”             “It’s so real!”                         “Oh my God what just flew past me?”                                     “WOW!”                                                 “Ok, this is the real deal. This is it.”                                                             “Show me something else!”                                                                         “Hey, come look at this!” These are all...

benefits-of-second-life-in-education

Benefits of Second Life in education

Our Second Life for education article talks about the role of this virtual world in a learning environment. It looks at how and why it is used in this type of setting. This article discusses the benefits of doing so. The benefits of Second Life in education are: Visit other countries without leaving the classroom...

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Virtual Reality Games for Adults

We often think of virtual reality games for teenagers and young people in general but there are plenty of adults who enjoy these types of games. Virtual worlds such as Second Life and Kaneva enable you to play games within a virtual world. But there are others which include: RuneScape Cybertown Entropia Universe Meez Outerworlds...

when-was-virtual-reality-invented

When was virtual reality invented?

Many people assume that virtual reality is a recent arrival on the technological scene, but in fact, it goes back much further than many of us realise. There are three separate issues here which are discussed as separate articles within this section. They include: How did virtual reality begin? Who invented virtual reality? Who coined...

kaneva

Kaneva

This is another virtual environment or to be more exact, a virtual world in which you can interact with others and form new friendships. Social networking is the main theme here. The emphasis is meeting new people in exciting places and trying out various activities. These include shopping, playing games or relaxing at home. This...

education-and-virtual-worlds

Education and virtual worlds

Virtual worlds are recently new phenomena in that they enable people to meet and socially interact with others in a variety of online environments. Each user is able to build an environment which they navigate by means of a 3D figure or avatar. This avatar is personalised by the user and acts as their ‘alter...

educational-virtual-worlds-for-kids

Educational virtual worlds for kids

Many educational virtual worlds are designed for children, for example Miamiopia which is part of a learning network. This site uses games as a method of teaching curriculum subjects such as maths, biology, geography, history and science. Children ‘earn’ rewards in the form of virtual coins which they can use to purchase items from the...

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