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Category: The SSVAR blog
SSVAR blog talking about virtual reality,augmented reality and mixed reality.
Magic Leap’s Latest Lumin OS & SDK Releases Focus on Features for Enterprise Customers
A year and change into its shift towards enterprise customers, Magic Leap has updated Lumin OS and the corresponding Lumin SDK with some key prerequisites for the business sector. First and foremost, Magic Leap has added support for Web Real-Time Communications (WebRTC) in Lumin OS 0.98.20, including an update to the Helio browser to improve...
You Can Land & Drive NASA’s Perseverance Mars Rover in AR with the Smithsonian Channel’s New App
Two years ago, the 50th anniversary of the moon landing gave flight to a handful of Apollo 11 augmented reality apps and experiences, including one from the Smithsonian Channel. Now, as NASA’s latest unmanned mission to Mars is scheduled to land on Thursday, the Smithsonian Channel’s digital team has crafted yet another timely space-based AR...
In Death: Unchained Get Biggest Update Yet, New Seasonal Format
In Death: Unchained has received its biggest update yet, introducing a new season to the main game and new content to the Siege of Heaven mode. Each season of In Death will see players accumulate “Legend Points”, which are converted from scores of their runs, as well as player levels. There will be unlockable skins...
Carmack: Facebook-Oculus Acquisition ‘Not A Perfect Outcome’ But Still ‘Correct’ For The Company
Facebook consulting CTO and legendary game developer John Carmack described Oculus as “a bit of a mess” before the social networking giant acquired it in 2014, concluding that the deal was the “correct thing for the company”. Writing on a post on Hacker News (which he verified as himself on Twitter), Carmack noted that he...
A Wake Inn Has Impeccable, If Sluggish VR Design
We often say VR needs to be experienced instead of seen. That’s certainly true with A Wake Inn. Indeed, we’ve seen a lot of this VR horror game over the past few months. VR Bros, perhaps bracing for the tough realities of a PC VR-only launch, has gone on the offensive with developer diaries, trailers...
Oculus Quest 2 Gets Multi-User Support And Local App Sharing
Facebook is rolling out the ability to log into multiple accounts on an Oculus Quest 2, and for those additional accounts to access the headset owner’s apps. The features should give each account separate game progress & achievements alongside independent friend lists, browser history, and privacy settings. You can “lock your account with an unlock...
The Wizards: Dark Times Getting Co-Op Post-Quest Launch
Carbon Studios’ The Wizards: Dark Times will be getting a new co-op multiplayer mode later in 2021. Announced today, the new mode will see players team up to face enemies in an arena-based challenge. Players will be able to pick a character class and magical affinity before taking on increasingly difficult hordes of enemies. As...
Dreadhalls Follow-Up Cosmodread Hits Quest & PC Next Month
VR horror game Cosmophobia has a new name and it’s coming very soon. Cosmodread, as it’s now called, will launch on Oculus Quest and PC VR headsets on March 25th. The game will be a native Quest release, supports cross-buy on the Oculus Stores and is also releasing on SteamVR (where it’s available to wishlist)....
Facebook’s Bosworth Hints At 120Hz Refresh Rate On Quest 2
In his latest Instagram AMA, Andrew ‘Boz’ Bosworth, Facebook’s Vice President of Augmented and Virtual Reality, teased the potential of Oculus Quest 2 running at a higher 120Hz refresh rate in the future. Bosworth frequently participates in AMAs (‘ask me anything’) on Instagram, where users submit questions and Bosworth can choose to respond to them...
