Check out the assets used here: https://ole.unity.com/rpgcharacter In this video, we look at implementing a top-down RPG character using navmesh with animation, audio, and props sourced from the Unity Asset Store. The C# script shown: https://ole.unity.com/2jM9teA
Category: Learn Unity
Learn Unity to know how to make VR/AR program
Behavior Trees with Behavior Designer
Click here to learn more: https://ole.unity.com/rpgbehaviordesigner In this video we continue looking at our top down RPG project. In this case, how the AI was creating using Behavior Designer from the Unity Asset store.
Creating A Top Down RPG Using The Unity Asset Store
May Madness sale now! Up to 50% off: https://ole.unity.com/assetstorerpg In this video we take a look at a top down rpg project we created using content from the Unity Asset Store. In future videos we will look at specific assets in more detail.
Unity Game Dev Courses: Swords and Shovels 2 – Game Character Art
Learn more: https://ole.unity.com/swordsshovels2 Whether you are experienced in Unity or just getting started, Unity Game Dev Courses is the best way to learn game development. Start with Unity Fundamentals, then explore specialized tracks in Art, Design or Programming. Choose one or do them all!
Tilemap: Prefab Brush
Learn more about the Tilemap tools and other 2D features at https://ole.unity.com/UnityFor2D In this video we demonstrate the Tilemap Brush from the 2D Extras collection, available now on Github for free: https://github.com/Unity-Technologies/2d-extras
Using Cinemachine: Cinemachine 2D
Watch this video in context on the Unity Learn pages – http://unity3d.com/learn/tutorials/topics/2d-game-creation/cinemachine-2d Learn how to harness the power of Cinemachine’s powerful composition tools with an orthographic virtual camera in your 2D Project.
Using Cinemachine: Getting Started
Watch this video in context on the official Unity learn pages – https://unity3d.com/learn/tutorials/topics/animation/using-cinemachine-getting-started Learn how we can use Cinemachine to keep a camera focused on a Transform and follow it as it moves around in our scene.