Valve has confirmed that the company is in development of not one, but three “full” VR titles being built in conjunction with their ongoing VR development. The company behind some of the greatest games ever made—Half-Life, Portal, Counter Strike, Team Fortress, to name a few—is far from done with VR. Having designed the SteamVR Tracking...
Tag: virtual reality
VR Cast: State of the Industry – Are 6.3 Million Headsets Enough?
When it comes to consumer electronics, content is king. This is true for virtual reality as well and this year is shaping up to be the biggest year ever for amazing VR experiences. Last year, however, was the year of VR hardware. The working estimate is that 6.3 million VR headsets in total shipped in 2016....
Oculus Home Voice Search Now on Rift and Gear VR Makes Browsing Your VR Library a Breeze
Recent updates to Oculus Home on both desktop and Gear VR have added a Voice Search feature which makes zipping around your VR content library much easier than the old method of digging through menus and thumbnails. The industry is still figuring out the best way to make user-interfaces in VR. Oculus Home on Rift...
This VR Headset Charging Dock Helps You Organize Cluttered Desk Space
My home office isn’t the most organized place on the planet. To my left is my Blue desk microphone, which lets me record sultry smooth audio for stuff like this Resident Evil 7: Biohazard video review. To my right is a printer, but I have to unplug and move it off my desk if I...
Mark Zuckerberg Teases Glove-Based Advanced Hand Tracking Research From Oculus
Mark Zuckerberg just posted to his personal account on Facebook a first-ever peek inside Oculus Research, a lab based in Redmond, Washington dedicated to VR and AR advancements. The lab is headed up by Michael Abrash, who left Valve Software in 2014 to join Facebook/Oculus and lead this team exploring what’s needed to improve on...
The Collect App Brings Simple 360-Video Editing To Your Smart Phone
360-degree media is a new exciting wave, breaking out of the frame of traditional photography and video by capturing everything around a source and giving a dynamic viewing experience. Early on, not many 360-degree cameras were easily accessible and would cost thousands of dollars but now there are more and more 360-degree mobile attachments with a...
Review: John Terry’s Virtual Reality Football Academy
Training, Tuition and Virtual Hubris Systems: Cardboard, Daydream, GearVRReviewed on: Cardboard Cost: £2.99 In what could possibly be considered the single most self-indulgent VR experience yet, the captain of Chelsea Football Club, John Terry, has unveiled what press releases claim is “the first ever virtual reality football academy”. On the basis of this experience, we...
The Possible’s Second Episode on Within Tackles Something Einstein Got Wrong
Virtual reality continues to be an incredible platform for creators to innovate when telling stories and there are plenty of groups taking advantage of this, large and small. Hulu has taken to the medium for news and comedy shows along with the Life brand’s shift into documentary-like VR content, but Within is an entity that...
Google Brings Stable WebVR Support To Chrome on Daydream
Late last month Google opened the doors to its Daydream mobile VR ecosystem up to developers, and now it’s doing the same for the web. The tech giant today is releasing a stable build of WebVR support in the Chrome browser for Daydream compatible phones and headsets. That means when reaching a WebVR compatible page,...
WebVR Officially Launches on Chrome for Android with Daydream Support
Experimental builds of Chrome for Android have seen ongoing development of WebVR functionality, but today is a major milestone as WebVR comes to the stable branch of Chrome on Android—that’s the same version that everyone on Android sees in Google’s Play Store and the same version that’s been installed between 1 and 5 billion times. Now...
