Update: Matt Stenquist, the designer of the icons uncovered yesterday, has taken to Twitter to explain that his work was a collaboration between Ubisoft and his university, and not an official project. No Assassin’s Creed VR yet, then. Everyone who is spreading the Ubisoft Assasin;s Creed work it is not official, it is a collaboration...
Tag: virtual reality
Have You Found These 9 Secrets in Valve’s ‘The Lab’?
Valve’s collection of VR-minigames, The Lab, is one of the highest rated SteamVR titles and it’s free. With support for both the HTC Vive and Oculus Rift, there’s no reason not to try it if you own a PC VR headset. Beyond some very polished mini-games, Valve has included quite a few easter eggs to uncover. Released all...
Oculus Is Building an AR Incubation Team to Prototype New Hardware
When you think of Oculus you typically think of one thing: virtual reality. The young company popularized VR for an entirely new generation of true believers and is largely responsible for sparking the immersive renaissance we find ourselves in today. However, ever since the startup was acquired by Facebook in 2014, the writing was on...
SubVRsive Secures $4 Million Funding For VR and AR Production
360-degree media production companies are becoming more and more important as companies reach out for creative ways to market their products, share their creative visions, and even educate their employees. SubVRsive, a team that has worked with MTV and has even earned an Emmy nomination for their collaboration with Showtime, announced that they’ve completed a...
Roomscale VR is Great, But the Gamepad isn’t Going Anywhere
For many people, the end-all be-all of virtual reality is being able to get up and move around inside of a digital space with roomscale. With the HTC Vive, you set up lighthouse base stations in opposite corners of your play space and the system tracks your movement in 3D space around your entire room....
Ubisoft Might Be Working on an Assassin’s Creed VR Game
Ubisoft’s Assassin’s Creed series roots its fiction deep in virtual reality within the game world, but could we soon see a new entry in the franchise for today’s real-life headsets? Judging by a recent post on design website Dribbble, the company could at least be working on something tied to the series internally. UI and...
Developers Showcase Incredible Full Body Tracking With Vive
We have yet to see a solution for full body tracking that is affordable, easy to use, and can work in a wide range of VR experiences. That’s not keeping developers from forging ahead anyway though. The prize for developers creating virtual worlds and implementing full body tracking is a more immersive experience overall. You’d have...
‘Dynasty Warriors’ Coming to VR with Arcade Cabinet That Tickles the Senses
Koei Tecmo, the Japan-based publisher that brought you Dynasty Warriors, Dead or Alive and Ninja Gaiden series, have today unveiled a VR arcade cabinet that is more than just an enclosure for a PlayStation VR headset. Called VR Sense, the cabinet is said to embody a few technologies including a motion-simulating seat, a scent function, a wind function, a thermal function,...
Vive Tracker Includes USB Add-on To Connect The Additional Accessory
HTC recently released a document (PDF) detailing how its upcoming Tracker is supposed to function. The small puck-sized unit is meant to be attached to a range of objects and accessories, bringing physical guns, baseball bats, phones, cameras and much more into virtual reality with you. The Tracker holds enormous promise for extending 1:1 physical...
Psychonauts in the Rhombus of Ruin Feels Like an Evolution of Double Fine’s Adventure Game Roots
The original Psychonauts is the definition of a cult-classic. Tim Schafer spent over a decade at LucasArts making comedic adventure games like Grim Fandango, Day of the Tentacle, and The Secret of Monkey Island. Eventually, he left LucasArts to found his own game studio, Double Fine Productions, and their first game was a third-person platforming adventure...
