Unity was reluctant to put a final date on the launch of Editor VR when it was last shown at Unite 2016 in November, but we now know it will be with us very, very soon. Timoni West, Principal Designer at the company and one of Editor VR’s biggest evangelists, confirmed that an “experimental build”...
Tag: virtual reality
VR Sports Training Company STRIVR Labs Scores $5 Million Investment
STRIVR Labs, a company focused on using VR for sports training, plans to use a new $5 million investment to expand the scope of its “experiential learning” platform. According to a press release from the company, Strivr’s $5 million Series A investment was led by Signia Venture Partners with participation from BMW i Ventures, and AdvancIt...
‘Racket: Nx’ for HTC Vive Gets Early Access Launch Date and Multiplayer
One Hamsa, developers of VR sports game Racket: Nx, announced that the Early Access version will arrive on Steam in late January 2017. This first version will also include “competitive” multiplayer and a new single player mode. The Racket Nx demo, introduced to Steam on August 17th, remains one of the most enjoyable sports experiences...
5 Potential Gear VR ‘Killer Apps’ Demonstrated During Samsung Contest
The Gear VR Killer App contest hosted by Samsung at the Upload Collective earlier this month brought in a hundred-plus technophiles eager for a chance to check out the finalists — and to find out which (if any) deserved “killer app” status. “[It] needs to be accessible,” as contest judge Nicole Lazzaro explained, ”create an experience...
ResearchVR Episode 25 – Optimizing VR Experiences Using Analytics
In past episodes we discussed different tools for user analytics: the quantitative analysis from videos (012 – User Testing w/ Geoffrey Skow – FishbowlVR) and heatmaps based on eye- and gaze direction (015 – Behavioral analysis in VR with Retinad). This week, together with Robert Merki from CognitiveVR, we went one step further – we...
Rokoko’s New Motion Capture Suit Available For Pre-Order
In digital experiences, hand-crafting figures and different forms of movement is a chore. While it can sometimes supply a unique experience, there are elements of that type of work that lend to a lack of realism in performance. Motion capture can find its roots in the art of rotoscoping, a technique developed in 1915 where...
Social VR Platform High Fidelity Secures $22 Million In Funding
As we’ve no doubt mentioned a few times before, casual and social experiences are going to be fundamental to the growth of virtual reality. Despite whatever level of quality, people are inspired to engage with experiences they can share with their friends. First reported by the Wall Street Journal and confirmed via regulatory filing, social platform High Fidelity is...
Palmer Luckey’s New Role At Oculus Will Be Revealed Soon
As we digest the news today that Oculus co-founder Brendan Iribe is stepping down from his role as CEO of the company and moving to head up the PC VR team, we asked Oculus whether Palmer Luckey would be staying with Facebook and Oculus through the transition. “Palmer is still at Oculus and we’ll have...
Oculus CEO Steps Down to Head PC Division, Founder Palmer Luckey to Shuffle Too
In a post to the company’s official blog, Oculus CEO Brendan Iribe confirms he’ll be stepping down from the company’s top position to head the new PC VR group. Founder Palmer Luckey will also land in a new role. Brendan Iribe with Facebook CEO Mark Zuckerberg Brendan Iribe was one of Oculus founding team members back...
Survios Acquires $50 Million In Funding, Begins Building Publishing Program
Nathan Burba, CEO of Survios, is quoted on the company’s About page as saying that the Survios team sees “gaming as an art form. And we don’t just want to make games more immersive — we want to make them more human”. Immersion is the buzzword of buzzwords in the VR industry, reflecting the unique promise...
