The demo, presented at NVIDIA’s event yesterday where they announced the new GTX 1080 Ti, covers a large area brimming with opportunity for physics-based interactions, a field of seemingly infinite boulders and a bulldozer created to show off the sort of scale that GPUs can drive interactions for rigid body simulation. Previous GPU rigid body...
Tag: virtual reality
GDC 2017: AMD Will Soon Support Asynchronous Reprojection for VR
AMD had a press conference at GDC to demonstrate their engagement with the gaming community and had some major VR related announcements. AMD has long supported VR through their own Liquid VR technology and have been evangelizing VR for quite some time. So these announcements at their Capsaicin and Cream event made complete sense. GDC...
NVIDIA’s Announces ‘FCAT VR’ Benchmark Tool to Help Demystify VR Performance
The latest version of NVIDIA’s FCAT VR analysis tool is here and it’s equipped with a wealth of impressive features designed to demystify virtual reality performance on the PC. NVIDIA has announced a VR specific version of its FCAT (Frame Capture Analysis Tool) at GDC this week which aims to provide accessible access to virtual reality...
Valve and SMI are Working to Add Eye-Tracking Support to OpenVR
Eye tracking experts SensoMotoric Instruments (SMI) have collaborated with Valve to bring their technology to OpenVR. Eye tracking-enabled HTC Vive units are being shown at GDC 2017, as part of an R&D effort to integrate eye-tracking support into Valve’s OpenVR API. At this week’s Game Developers Conference, along with LG’s ‘next generation’ VR headset prototype,...
Watch: Six Minutes of ‘Mage’s Tale’ Gameplay Shows Real Promise
Mage’s Tale is a VR Action RPG set in the world of classic fantasy RPG The Bard’s Tale. It is being shown at GDC 2017 for the first time on Oculus Rift and Touch and here’s six minutes of gameplay footage to whet your appetite for the title. As one of six new titles announced...
Survios’ New Title ‘Sprint Vector’ Could be a Watershed Moment for VR Locomotion
When it comes to VR, best practices say that the player’s in-game movement should be static, and if the player needs to move, it should be within their physical space, or through some locomotion method that’s comfortable in VR, like blinking or teleportation. Then along comes Sprint Vector, the latest title from Survios, the developer of...
NVIDIA’s New GeForce GTX 1080 Ti is a VR Beast
As many of you already know, NVIDIA is one of the leading purveyors of graphics cards which are heavily used for VR. In fact, NVIDIA is the go-to solution for the majority of users, so it is always a good day when the company launches a new graphics card. This is especially true when they...
NVIDIA Announces GTX 1080 Ti, Purportedly 35% Faster Than GTX 1080 at $699
Tonight NVIDIA has announced the top dog of their GeForce GTX graphics cards, the GTX 1080 Ti. The new Ti model succeeds the GTX 1080 to become the flagship GPU of Nvidia’s consumer line. Launched last year, Nvidia’s latest 10-series GPUs ushered forth a completely reworked GPU architecture called Pascal which brought features like Simultaneous...
GDC 2017: Oculus Studios Will Release at Least One VR Game Every Month This Year
On Monday I found myself in a familiar place: a well furnished, well carpeted room full of amazing new VR games. The orchestrator of all this comfortable setting was Oculus — the Facebook-owned VR company. Within Oculus itself is Oculus Studios, a dedicated VR content producer and publisher committed to facilitating high-quality VR experiences through creativity, studio...
‘AR/VR Austin’ 2017 to Explore Political Climate & its Impact on the VR/AR Industry
AR/VR Austin returns for its third successive year, presenting a mini-conference named ‘Alternative Realities’. Taking place as an unofficial event during the SXSW 2017 festival on March 11th, this year’s event will question the impact of social and political change on the AR/VR industry. Following last year’s celebration of technology innovation, the AR/VR Austin event...
