With the news that WebVR is now supported in Google’s official Android Chrome browser and Daydream-supported phones have the ability to pop into virtual reality experiences just by clicking on a simple hyperlink, we’re more impatient than ever for WebVR to make its way to the standard Chrome browser for PC. But did you know you can...
Tag: #virtualreality
Amazon Shows What Lumberyard Can Do For VR With Free Showcase
Wondering what Amazon’s videogame development engine, Lumberyard, can do for VR? The company has some new examples for you today. Lumberyard might not be the most prominent engine in the industry right now, but Amazon is trying to build momentum, especially on the VR side. To aid this, it’s this week launched the VR Samples...
360-Degree Video Company Blend Media Announces Seed Funding
Blend Media is the curator one of the largest collections of 360-degree videos on Facebook, and is helping companies bring the ideas of brands and publishers to the 360-degree format. Blend told UploadVR they’ve completed a new round of funding and, by the looks of the companies that invested, they could end up tapping into...
Gabe Newell Teases ‘House-Scale’ VR, Three ‘Full’ Valve VR Games
The knowledge that Valve was working on a VR game was enough to get any headset fan excited. But the company’s plans for the future go well beyond that. At a press briefing in Seattle this week, as reported by Gamasutra, company founder Gabe Newell teased what it was working on in VR right now,...
Facebook Teases “breakthrough technologies” Coming to New Oculus Products, Tours R&D Lab
Following the recent unfavorable court decision which saw a $500 million judgement levied on Oculus and some of its founders last week, Facebook has shared a glimpse into what they call “the most advanced virtual and augmented reality research center and team in the world.” Today Facebook CEO Mark Zuckerberg posted photos of himself touring the Oculus...
Valve Confirms Development on “three full [VR] games, not experiments”
Valve has confirmed that the company is in development of not one, but three “full” VR titles being built in conjunction with their ongoing VR development. The company behind some of the greatest games ever made—Half-Life, Portal, Counter Strike, Team Fortress, to name a few—is far from done with VR. Having designed the SteamVR Tracking...
VR Cast: State of the Industry – Are 6.3 Million Headsets Enough?
When it comes to consumer electronics, content is king. This is true for virtual reality as well and this year is shaping up to be the biggest year ever for amazing VR experiences. Last year, however, was the year of VR hardware. The working estimate is that 6.3 million VR headsets in total shipped in 2016....
Oculus Home Voice Search Now on Rift and Gear VR Makes Browsing Your VR Library a Breeze
Recent updates to Oculus Home on both desktop and Gear VR have added a Voice Search feature which makes zipping around your VR content library much easier than the old method of digging through menus and thumbnails. The industry is still figuring out the best way to make user-interfaces in VR. Oculus Home on Rift...
This VR Headset Charging Dock Helps You Organize Cluttered Desk Space
My home office isn’t the most organized place on the planet. To my left is my Blue desk microphone, which lets me record sultry smooth audio for stuff like this Resident Evil 7: Biohazard video review. To my right is a printer, but I have to unplug and move it off my desk if I...
Mark Zuckerberg Teases Glove-Based Advanced Hand Tracking Research From Oculus
Mark Zuckerberg just posted to his personal account on Facebook a first-ever peek inside Oculus Research, a lab based in Redmond, Washington dedicated to VR and AR advancements. The lab is headed up by Michael Abrash, who left Valve Software in 2014 to join Facebook/Oculus and lead this team exploring what’s needed to improve on...
