Those that frequent the mainstream games industry will be familiar with the season pass. It’s a means of pre-buying additional content for a new game, likely at a slight discount, to prep you for its arrival after the initial launch. Along with an extra source of revenue, for many publishers and developers this is a...
Tag: #virtualreality
‘Siegecraft Commander’ VR Review
Trebuchet, or not to trebuchet? There really is no question when it comes to Siegecraft Commander, a tabletop strategy game that combines traditional real-time strategy (RTS) elements with a unique base-building mechanic that’s designed to significantly change the way you create structures and attack enemies. By making you physically fling—as in, put in a slingshot and...
Hands-on: Intel’s Project Alloy ‘Merged Reality’ Roomscale Multiplayer Demo
At CES 2017, Intel was showing off more of its Project Alloy VR headset, including a roomscale multiplayer demo featuring ‘merged reality’, where the game environment adapts to your physical surroundings. Project Alloy Project Alloy is Intel’s VR headset reference design. The company expects device makers to use it as a starting point to create...
Community Download: Is Sony Pulling Away From PlayStation VR?
Sixteen days ago we exited what many people were calling the “year of virtual reality.” 2016 was considered to be the year that VR finally made the transition from science fiction fantasy to a real consumer product available at your local Best Buy. Last year, the Oculus Rift (Facebook), HTC Vive (HTC and Valve) and the...
‘Rangi’ is a VR Puzzle Game from Ex-Ubisoft Devs That Lets You Explore Mythical Africa
In the fervor of the holiday season surrounding the release of PlayStation VR and Google Daydream, followed by the Oculus Touch controllers and the never-ending onslaught of new games and experiences on the Steam marketplace, it’s easy to forget about Samsung’s Gear VR. At CES 2017 it was quietly announced that they’d sold over 5...
How ‘Rec Room’ From Against Gravity Embraces The Idea of ‘Structured Social VR’
The conquest for social VR dominance is a highly contested race among a mixture of tech giants and startup indie companies. Many of the first platforms to hit the scene, such as vTime and AtlspaceVR have made names for themselves in their wide accessibility across devices and flexibility of uses for the VR community, while...
Hands-on: Huawei VR is the First Third-party Daydream Headset
Frank He goes hands-on with Huawei’s first Google Daydream compatible headset at CES 2017, one which takes cues from both the Samsung and Oculus engineered Gear VR and its closest stable mate, the Daydream View headset. Huawei’s Daydream compatible VR headset, into which slots a Huawei Mate 9 Pro or Porsche Design Mate 9 smartphone, was shown off...
‘Everest VR’ Is Coming To Rift Very Soon With New Content
Eight months on from its initial release on the HTC Vive and Solfar Studios’ Everest VR remains one of the most visually striking VR experiences. Stitched together using over 300,000 real photos, you won’t find a more realistic interactive digital rendition of the planet’s biggest mountain on Steam. Soon, you’ll find it on Oculus Home,...
Lumiere Award Winners Team Up To Create The Virtual Content Group
As VR technology grows, companies will be crossing over into uncharted waters. Many will blaze independently with their ideas, but collaboration is a certainty as well. China and the United States are major players in the virtual reality industry, but certainly aren’t the only ones coming to the table and investing a lot of time...
Apple AR/VR Product to Debut in 2017, Predicts Sony’s Head of Worldwide Studios
To many, the question of an Apple AR or VR headset has become a “when” rather than an “if”. The President of Sony’s Worldwide Studios thinks 2017 is the year that Apple introduces its first immersive device. Apple does R&D on a wide range of technologies and has been actively researching the fields of VR...
