Market researcher SuperData scaled back its virtual reality forecast for 2016, particularly after a disappointing launch of the PlayStation VR headsets. But it still believes that consumer VR software could grow from $407 million in revenue in 2016 to $14 billion by 2020. Speaking today at the VRX conference in San Francisco, SuperData analyst Stephanie...
Tag: #virtualreality
Community Download: What Will Happen To VR In 2017 and Beyond?
Before the calendar ever turned over from 2015 to 2016 people were already dubbing this as the “year of virtual reality.” This monicker was given for good reason. In 2016, we’ve seen not one, not two, but three high-end, ultra-powerful virtual reality headsets go from hyped future products to fully released consumer electronics, as well as...
Deafening Silence: Where Is Valve’s ‘Killer App’ VR Game We’ve All Been Waiting For?
It’s been about nine months since the Oculus Rift and HTC Vive officially launched the age of consumer-ready virtual reality and there’s no denying we’ve had some great times immersed in our personal holodecks. But with that being said, I’m ready (and I think everyone else is as well) for that one game that will...
Now with Netflix, HBO, and NextVR, Daydream Rises to Top VR Platform for Video
Google’s Daydream Android VR platform just got a lot more watchable. Already the only place you’ll find the official YouTube VR app, Daydream just picked up more major content providers. While Gear VR has been the exclusive home of Netflix VR since September 2015, the app has now landed on Daydream, Google’s Android VR platform....
Quill’s Infinite Canvas ‘Just Opened A Door To A New Art Form’ Says ‘Worlds In Worlds’ Creator
The Oculus Touch has come onto the scene and we at UploadVR consider it to be the best VR controller on the market. With that being said, it would be all for nothing without great software to interact with. Enhancements to games like The Climb and SUPERHOT, as well as brand new games like The Unspoken, are crucial, adding...
Samsung Software Update Will Eliminate Galaxy Note 7 Devices By Preventing Them From Charging
Samsung has announced plans to obliterate all remaining Galaxy Note 7 devices in the wild with a software update that prevents the device from working altogether. The fire-catching Galaxy Note 7 calamity has caused untold damage to the Korean tech titan’s brand and bottom line, and the company has been working over the past few...
‘Grav|Lab’ Early Access Review
Grav|Lab, despite its Early Access status, might well be the surprise star of the Oculus Touch launch lineup. It doesn’t have the glitz and glamour of the bigger releases – and many of its rough edges are in need of smoothing – but its intriguing blend of fun, challenging, physics-puzzler gameplay is compelling. Grav|Lab Details: Developer:...
Tunnel Vision: How Ubisoft Created ‘Eagle Flight’, A VR Flying Game With No Nausea
Almost two years of scientific research and development went into creating Ubisoft’s new VR gaming experience, Eagle Flight [Review: 7.5/10]. At a VRDC presentation this past month, Game Director, Olivier Palmieri, went through an in depth look of Eagle Flight’s creation journey. In September 2014, Palmieri gathered a small team of VR enthusiasts within the...
Field in View: Vive Studios Is HTC’s Best News Since Vive Launch
You have to hand it to HTC, they got their PR spot on this week. With the launch of the Oculus Touch taking place on Monday, I, like many, had been wondering what the Rift rival would do to fight back. Oculus closed the feature gap between the two headsets with the launch of its...
Comparing Oculus Touch & HTC Vive Technology and Ecosystems
The Oculus Touch motion-tracked controllers have launched today after 8 months of the Rift solely supporting gamepad experiences. I wanted to take a moment to dig into some of the more subtle technical nuances when comparing the Oculus Rift & Touch with the HTC Vive, but also some of the larger VR ecosystem considerations to...