Tim Sweeney has some stern words for some of VR’s biggest players. The legendary programmer and founder of Epic Games sat down with me after his keynote address at the VRX conference in San Francisco and, as conversations with Sweeney usually do, the topic quickly turned to the issue of open platforms. “I think it’s a...
Tag: #virtualreality
Hands-on: ‘Resident Evil 7’ On PS VR Is Brilliant And I Will Never Play It
Let’s get one thing straight: unless our games editor is in a particularly evil mood and assigns me the review, I’m probably not going to play Resident Evil 7 in VR. Heck, I find the Beginning Hour demo so terrifying even on a standard screen I’m not entirely sure I’m going to play it at...
‘ZR: Zombie Riot’ Review: A Disappointingly Bland VR Shooter
I never knew a shovel could be this powerful. Seriously, my twin uzis lay forgotten on the ground. Their pitiful bullets simply could not compete with the unstoppable savagery of my spade. I named her Gwendalyn and she eats zombies for breakfast. The undead in question are swarming around me as I play through Playside Studios’...
These Are The 6 Best VR Games On Google Daydream Right Now
Google Daydream has only been out a few weeks, but it’s already built up a pretty respectable line-up of mobile VR games, both new and old. The problem is it’s pretty tricky to browse compatible apps on the Android store. We’re hoping that Google offers better options in the near future but, until then, we’ve...
The Bridge Headset Powers Up iPhone VR With Positional Tracking
Without external cameras or beacons, Occipital’s environment-mapping headset adds advanced mixed-reality capabilities to the iPhone 6, 6S, and 7. The post The Bridge Headset Powers Up iPhone VR With Positional Tracking appeared first on WIRED. Source: The Bridge Headset Powers Up iPhone VR With Positional Tracking
Bridge Is A Mobile Headset That Brings Inside-Out Tracking And MR To iPhone
San Francisco-based Occipital is one of the many companies that wants to bring inside-out tracking to mobile VR, but its means of doing so stands apart from others. Rather than modding existing headsets with extra cameras, Occipital today announced Bridge, its own mobile headset designed for use with Apple’s iPhone 7, 6, and 6s. The...
‘Arizona Sunshine’ Review
In the overcrowded genre of VR shooters, with quite a few of the zombie variety already out in the wild, Vertigo Games have a take on zombie slaughter that makes enough tweaks to the formula to ensure that Arizona Sunshine stands head and shoulders above the competition. Arizona Sunshine Details: Developer: Vertigo Games & Jaywalkers Interactive Publisher: Vertigo GamesAvailable...
AxonVR Raises $5.8 Million Seed Investment for Advanced VR Haptics
AxonVR has announced the closure of a $5.8 million seed investment, which is claimed to be the largest secured by a VR haptics company to date. The company intends to use the money to build out their HaptX platform which will be licensed directly to businesses such as theme parks and VR arcades. With a...
HTC Launches ‘Vive Studios’ for First-party VR Game Development and Publishing
HTC today announced that they’ve spun up an internal development and publishing group called Vive Studios. Mirroring Oculus’ own ‘Oculus Studios’ effort, HTC has formed an internal VR game studio and publishing group called Vive Studios. Like other first-party studios, Vive Studios plans to both create content internally and work with external studios on publishing,...
Hands-on: ‘Pluto’ Makes Every VR App Social
Pluto is a new social app currently in alpha from the Seattle-based startup Pluto VR. Instead of taking its cues from multi-user spaces like AltspaceVR or VR Chat however, which provide users with various shared virtual environments and must be run to the exclusion of other apps, Pluto is focused on delivering the convenience of an always-on video messaging app...