AMD have announced the release of their latest Radeon software suite, snappily titled “Radeon Software Crimson ReLive Edition” and, among many other features, the new suite brings with it support for Oculus’ newly introduced VR performance enhancement feature Asynchronous Space Warp plus VR focused rendering features ‘MultiRes’ and ‘MultiView’. AMD’s “Radeon Software Crimson ReLive Edition”...
Tag: #virtualreality
Microsoft to Debut VR Dev Kits for Windows Holographic in March
Microsoft has confirmed that development kits of VR headsets for their Windows Holographic platform are in the works and will make their debut at GDC 2017 in March. Today Microsoft confirmed that VR headsets from major manufacturers are set to launch in 2017. These headsets are said to be compatible with Windows Holographic, the AR/VR/MR...
Leap Motion’s New Mobile Hand-tracking Sensor Brings 180-degree Field of View
The new Leap Motion Mobile Platform consists of hardware and software optimised for VR and AR hand tracking on mobile devices. Building on the success of the original Leap Motion device, the brand new hardware aims to be tightly integrated into future mobile VR headsets. Designed as a natural motion interface for PC and Mac,...
VR Headsets from ASUS, Dell, HP, and More Coming in 2017, Will Run on Intel Integrated Graphics
Today at the Microsoft’s Windows Hardware Engineering Community event in Shenzhen, China, the company announced that VR/AR (mixed reality) headsets from top manufacturers are due to hit the market in 2017. What’s more, they’ll run on integrated Intel graphics without the need for a dedicated GPU. Back in October, Microsoft announced that mixed reality headsets for Windows’ forthcoming native...
VR Industry’s Biggest Players Are Banding Together to Create an Open VR Standard
The Khronos Group announced on Tuesday that they have a critical mass of major VR players who are collaborating on a VR open standard. This VR open standard will have a software and hardware component that will enable VR application portability across VR platforms, but also minimize the cost for hardware integrations across different VR...
How To Play SteamVR Vive Games With Oculus Touch and Rift
Last week we let you know about 10 great SteamVR games that work well with the Rift and Touch by default. Now that the Touch controllers have officially released into the world, we decided to tackle the topic in a bit more detail. How well do the Oculus Touch controllers work with SteamVR apps that...
No Rift? ReVive Already Emulates Oculus Touch With Vive Wands
For HTC Vive owners without a Rift, the ReVive hack has become a popular tool for accessing games that are exclusive to the Oculus headset. It looks like that will continue with the launch of Oculus Touch. The developers behind the software this week launched version 1.0, which features the latest support for Oculus’ new...
Virtuix Cancels International Pre-Orders for Omni VR Treadmill
Virtuix, the creators of the Virtuix Omni treadmill, posted an update to customers yesterday stating that they won’t be fulfilling pre-orders to customers outside the United States. According to the company, trying to ship the 80kg (175 lbs) square meter box the Omni comes in to non-U.S. customers “has proven naive and unfeasible.” Originally launched in 2013, the...
‘SUPERHOT VR’ Review
I’m listening to the soundtrack of The Matrix right now, and it’s because I just played SUPERHOT VR, a one-of-a-kind game exclusively for Oculus Touch that will make you feel like you’re in the midst of the highly choreographed slow motion action that The Matrix is known for—except in VR, you’re the director. Superhot VR Details: Developer: SUPERHOTAvailable On: Oculus...
Watch Us Test Oculus Touch Front Facing Tracking to the Limits
Oculus Touch is out tomorrow and we finally get to test just how well the optical ‘Constellation’ tracking system handles itself, all the way from rug scale to beyond roomscale. The term “roomscale” has really only been in popular use in the VR industry for the last 18 months to 2 years, after the unveiling...