When I was little I had an imaginary friend. I don’t remember what I named him, but since I grew up as mostly an only child with a single parent for most of my life, it was something I created at a young age for fun. I spent a lot of time outside, exploring, playing,...
Tag: #virtualreality
Apple VR Platform for iPhones May Actually Be in the Works
Google and Samsung have been leaving Apple in the dust when it comes to virtual reality gear. However, as the market grows and becomes more impossible to ignore within the tech world, Apple may be forced to play catch up. This could account for the new Apple patent that was granted today. Actually, this patent...
Diraq Research Raises $4.8 Million to Build Superior VR Audio
Today, Swedish audio optimization company Dirac Research is announcing a $4.8 million round of fundraising. According to an official release, the funds were sourced from Henrik Didner, co-founder of the fund management company Didner & Gerge; Rami Yacoub, acclaimed music producer for Britney Spears, One Direction, Backstreet Boys, and others; Staffan Persson, CEO of Swedia Capital; and...
Here Are The VR/AR Sessions and Speakers for GTC 2017
In early May, the GPU Technology Conference (GTC) will be opening up a window into new advancements in the computing industry. Various sessions from deep learning and AI to big data analytics will be held with various companies speaking on their developments. Mixed reality will have a huge spotlight on it as well, with a handful...
Paranormal Activity VR Won’t Scare You The Same Way Twice, Now Available in Steam Early Access
Update: Paranormal Activity: The Lost Soul is now available in Steam Early Access for HTC Vive and Oculus Rift at the price of $39.99 with a 15% launch discount. The current edition of the game can be played entirely from start to finish, but the fully launched version, which is planned in a few more...
Khronos Group Would Welcome Input From Microsoft On OpenXR Standard
During GDC 2017, Khronos Group unveiled OpenXR as the name for their VR/AR API standard that’s currently being developed. We reported on the announcement and broke down a bit of why this standard was something for the VR industry and community to get excited about, but we also got the chance to speak with Khronos...
Get the Job: Virtual Reality Portfolios And Resumes Have Arrived
Getting a new job can be tough. Most employers source dozens if not hundreds of resumes via the Internet for any one position. The days of being able to stand out by putting your resume on blue paper are long gone. We’re all stuck in the same box of ones and zeros, but now you can...
AMD’s Radeon Loom 360 Tech Aims To Make VR Journalism More Efficient
For the tech, film, and gaming exhibits SXSW, VR and 360-degree media will be leaving a major imprint. From promotional work for different brands to VR roller coasters, you’ll be hard pressed not to run into some sort of immersive content. Graphics chip giant AMD will be represented in many of the different sessions taking...
SXSW 2017: Titmouse Embraces ‘Weird Cartoon Shit’ In VR With Show It 2 Me
“We just want to make weird cartoon shit,” Chris Prynoski says to me in the VR office of Titmouse’s LA Studio. “We want to stay as far away from reality as possible.” Having demoed his latest creation, I don’t doubt him for a second. Titmouse started out as an online T-shirt company in the early...
Sony Music Showcases Multiplayer VR Experience Using Vive, Not PSVR
You’d think if a division of Sony was making a VR experience they’d be using the company’s own headset, PlayStation VR (PSVR). It’s surprising to learn, then, Sony Music Entertainment is working with a rival headset, the HTC Vive. The Japanese division of Sony Music is at the 2017 South By South West (SXSW) festival...
