Pokémon Go didn’t hatch out of a Poké-egg looking exactly like how we know it. Dennis Wang, director of interaction and visual design at Pokémon Go developer Niantic Labs, talked Tuesday at the Game Developers Conference about designing the hit location-based game. Pokémon Go became a smash success after it launched last year for iOS and...
Tag: #virtualreality
GDC 2017: Eyes-On with IMMY’s 60-Degree AR + VR Optics
While content, toolkits and software are always a big focus for the Game Developers Conference, there was an abundance of hardware and tech shown off at this year’s show, as well. At UploadVR, we’re confident that both virtual reality and augmented reality will be ubiquitous in the not-too-distant future, and the most prominent devices will...
Cloud-Based Development Program SpatialOS Hits Open Beta
Gaming and the fabled power of the cloud has had a checkered history. Game-streaming service OnLive has come and gone, and Microsoft over-hyped the effect its Azure platform would have on Xbox One games, but that’s not stopping one company from using the cloud to unlock the power of its tools. Improbable, the company that...
GDC 2017 Was The Best Week Ever for Virtual Reality
GDC 2017 is over. As I write this I’m sitting on a train heading home feeling the familiar mixture of exhaustion, dehydration, and satisfaction that often accompanies the conclusion of a major trade show as a journalist. My brain feels a few sizes smaller than it did at the start of the week but the few...
Field in View: The Battle For VR Is No Longer About Headsets, It’s About OS
Oculus announced VR’s first big price cut this week. The Rift, originally $599, is now $499, and getting it with Touch comes in at $598. If this were the console market, this would be a simple move to dissect; open up the number of people that can afford your product and maybe get ahead of...
Hands-on: Reactive Grip Haptic Controller Prototype with Vive Tracker, Touch, and Custom SteamVR Tracking
Tactical Haptics, developers of the Reactive Grip controller, are showing their latest prototypes now with attachments for the Vive Tracker, Oculus Touch, and a custom-built SteamVR Tracking solution. The controller employs a unique solution to haptic feedback which aims to recreate the feeling of friction against objects in your hands rather than just rumble. The...
New HTC Vive Releases For The Week Of 02/26/17
If you’re reading this, you’re close to surviving GDC week! There have been a plethora of announcements for future games and you can find plenty coverage on UploadVR, but we mustn’t forget the new Vive experiences that released throughout the week as well. Starting off the highlights, we have an escape the room experience that’s...
New Oculus Rift and Gear VR Releases For Week Of 02/26/2017
Buckle up; it’s a big week for Oculus Rift and Touch owners. GDC has been going on for the last five days and Oculus has made some big announcements during the show, including a Rift and Touch price cut and a new Gear VR. It’s also launched some of the biggest and best games and...
3D and 180-Degree Videos Get PSVR Support From Littlstar
Littlstar appears to be the first app for PlayStation 4 to allow access to USB drives with support for a wide range of VR videos including 3D and 180-degree content. The feature should arrive in the next update to the Littlstar app on PS4, version 1.07. According to Littlstar, the update has been submitted to...
The 9 Biggest VR Stories Of GDC 2017
Whew, what a week. Can we sleep now? With each passing year the Game Developers Conference (GDC) becomes more and more important to the VR industry, and 2017’s iteration was no different. There have been a frankly ridiculous amount of announcements over the past six days and we wouldn’t blame you if you’d missed a...
