Peripheral manufacturer Bionik are building a Rift-life aftermarket integrated headphone solution for the PlayStation VR called ‘Mantis’ and, they look pretty neat too. Regardless of which VR headset you personally may prefer, there’s little argument that the Oculus Rift’s solution to the problem of tangled, headphone cables is pretty elegant. By contrast, having to deal...
Tag: #virtualreality
Sony’s Horizon: Zero Dawn Pays Tribute To PSVR’s RIGS
Horizon: Zero Dawn, the huge new PlayStation 4 exclusive game that released this week, sadly doesn’t support PlayStation VR (PSVR), but it does pay fitting tribute to a game that does. Players have uncovered a hologram in the game’s post-apocalyptic world that will look very familiar to anyone that played the PSVR launch title RIGS:...
Gunball Is A Sport Where You A Shoot At A Ball To Get It Thru Goals
Many fictional sports have made their way into the VR ecosystem, some taken inspiration from Tron or other futuristic works of sci-fi and others entirely original. With the more engaged input that VR provides, devs will continue to do so and hope that their creation becomes the definitive VR sport that spreads like wildfire across...
Oculus Cuts Price of Rift Sensors to $59
Alongside the $100 price cut of both Rift headset and Touch controllers, Oculus also permanently reduced the price of additional Sensors to $59. This is the first major price reduction for high-end PC VR hardware since launch. Oculus have applied the first permanent price reduction for their PC VR hardware since the Rift launched in...
Hands-on: StrikerVR’s Latest Prototype Haptic Gun Packs More Than Just Virtual Bullets
At GDC 2017 this week we’ve gone hands-on with the latest prototype of StrikerVR’s ‘Arena Infinity’ haptic VR gun. Built (for now) for the out-of-home sector, the peripheral’s powerful haptics adapt from guns to chainsaws to grenade launchers and more. In virtual reality you can make the tracked object you’re holding look like anything. So...
Hands-on: ‘Duck Season’ is a Beautiful and Nostalgic Spiral into Madness
Is Duck Season a game? Is a Hot Pocket a meal? Who needs labels anyway? Created by Stress Level Zero, developers of multiplayer shooter Hover Junkers (2016), Duck Season is something, that’s for sure. Part shooting game, part theater piece, part exploration experience, Duck Season defies the genre pigeonholing that would make this article easier to write. Hosted at Valve’s booth at this year’s...
Hands-on: ‘Sprint Vector’s’ Breakthrough Locomotion Could Inspire an Entirely New Genre of VR Games
“Adrenaline platformer” is the apt descriptor that Survios is using for their newly announced title, Sprint Vector. The core of the game is what the company is calling the Fluid Locomotion System, a synthesis of VR movement techniques seen elsewhere that together add up to a supremely satisfying way to move around VR worlds at high...
GDC 2017: Star Trek Bridge Crew Will Have ’40 Plus Hours’ of Gameplay
During a press briefing at GDC 2017, Ubisoft’s VP of Digital Publishing, Chris Early revealed that the highly anticipated VR game, Star Trek: Bridge Crew is going to be a “40 plus hour experience.” According to Early, these hours will be distributed over the course of several different game modes. There will be “scripted missions”...
Apple Reportedly Could Have Over 1,000 Engineers Working on AR in Israel
According to UBS analyst Steven Milunovich, Apple could have over 1,000 engineers working on Augmented Reality technology in Israel, mostly at its major R&D centre in Herzliya. Milunovich maintains Apple might introduce AR features similar to Google’s Tango in the next iPhone. AR and VR technologies are in their infancy, but well past the proof-of-concept stage,...
Amazon Lumberyard Boosts Realism with Impressive Anti-aliasing
Amazon announced VR support for Lumberyard, their free of cost CryEngine-based game engine, at last year’s GDC, but this year the company is pushing the feature specs of the engine, maintaining that Lumberyard is the first game engine to directly integrate temporal anti-aliasing, specular anti-aliasing and order-independent transparency. Showing off Lumberyard’s default chops at NVIDIA’s day-long off-site...
