According to a new report from industry analyst SuperData Research, games and gaming-related content will reach nearly $105 billion in revenue worldwide in 2017. That number includes games alongside what SuperData categorizes as “interactive media”: virtual reality, augmented reality, mixed reality, esports, and gaming-related videos. This year, the bulk of the revenue will still come...
Tag: #VR #AR
AR/VR Weekly: RIP, Altspace
Social virtual reality — online spaces where you can interact with others using VR headsets such as the Oculus Rift or the Samsung Gear — is at the forefront of innovation in this growing but still young sector. But one of the most important companies working in this space is shutting down even as we’re...
Greycroft’s Jon Goldman raises $15.6 million fund for VR, AR, esports, and games
EXCLUSIVE: Greycroft venture partner Jon Goldman has closed a $15.6 million fund to invest in virtual reality, augmented reality, games, and esports. Greycroft Partners is a limited partner and investor in the GC VR Gaming Tracker Fund, but Goldman will be investing the fund on his own as he looks for smaller investments ranging from $50,000...
Merge Cube augmented reality toy debuts at Walmart
Merge is announcing that the Merge Cube is debuting exclusively this week at Walmart stores across the U.S. The Merge Cube is a holographic toy that allows users to physically hold and interact with 3D objects using augmented reality (AR) technology. The Merge Cube costs only $15, and it is compatible with iOS and Android devices. It...
HP unveils new VR backpack to let professionals design wherever they are
HP today announced a new strategy and set of products designed to make virtual reality tools more useful and accessible for enterprise users. Perhaps the most eye-catching part of the news is what the company is calling “the world’s first professional wearable VR PC.” Dubbed the “HP Z VR Backpack,” the device allows professionals to use...
Europe’s virtual reality sector has grown to nearly 487 companies
Europe’s virtual reality economy continues to expand at a remarkable pace despite some overall skepticism about the technology, according to the second European Virtual Reality landscape released by The Venture Reality Fund and Belgium’s LucidWeb. The report identified 487 virtual reality companies operating in Europe, up from the 300 uncovered in the first report, which...
How SLAM technology is redrawing augmented reality’s battle lines
GUEST: In early June, Apple introduced its first attempt to enter AR/VR space with ARKit. What makes ARKit stand out for Apple is a technology called SLAM (Simultaneous Localization And Mapping). Every tech giant — especially Apple, Google, and Facebook — is investing heavily in SLAM technology and whichever takes best advantage of SLAM tech...
Nvidia uses AI to create 3D graphics better than human artists can
Nvidia spans both gaming graphics and artificial intelligence, and it is showing that with its announcements this week at the Siggraph computer graphics event in Los Angeles. Those announcements range from providing external graphics processing for content creators to testing AI robotics technology inside a virtual environment known as the Holodeck, named after the virtual...
Linden Lab launches open beta for social VR platform Sansar
Linden Lab has opened the creator beta version of its Sansar social virtual reality platform to the public. It’s all part of a larger vision to bring us the Metaverse, the immersive virtual world that sci-fi fans have dreamed about for decades. After four years of development, the San Francisco company that brought us the...
AMD unveils high-end Ryzen Threadripper CPUs and Vega GPUs
Advanced Micro Devices unveiled new high-end processors and graphics chips for gamers at its Capsaicin event ahead of the Siggraph graphics show in Los Angeles. The Sunnyvale, Calif.-based company said it is reinvigorating the high-end PC market with new Ryzen Threadripper central processing units (CPUs) and Vega graphics processing units (GPUs), aimed at gamers and content...
