Roughly 177,000 people are expected to converge on Las Vegas next week for the Consumer Electronics Show. CES 2017 will have around 2 million square feet of exhibit space, and I’ll be there checking out the event with VentureBeat writers Ken Leung and John Brandon. We’ll all be trying to figure out what the big...
Tag: #VR #AR
What was the best new gaming universe in 2016? GamesBeat Decides
The gaming business relies heavily on sequels to generate revenues, but the artists working in this space are also capable of producing original concepts that we’ve never seen before. And 2016 was a wonderful year for games that weren’t a sequel to something already on the market. As part of our GB Rewind 2016 series,...
Facebook acquires eye tracking company The Eye Tribe
Facebook has acquired The Eye Tribe in a move that’ll likely see the Danish startup’s eye tracking technology being used to improve the virtual reality experience through Oculus. A Facebook spokesperson confirmed the acquisition but declined to cite the terms of the deal. Started in 2011 by four students from the IT University of Copenhagen,...
The top 5 mobile games in 2016
Thousands of games came out on iOS and Android in 2016, and no one could play them all. But that’s not going to stop us from picking the 5 best. As part of the GamesBeat Decides podcast, the crew argued over which games should make the cut. As you might expect, a few big-name apps...
GamesBeat’s top 10 AR and VR stories of the year: Pikachu and porn
In 2016, we finally got high-end virtual reality headsets from Oculus, HTC, and Sony, but it was a yellow-electric rat and the adult-film industry that made the most noise when it comes to the next generation of computing platforms. Since most of the people who normally generate the headlines in the virtual reality and augmented...
What top Silicon Valley investors expect in 2017
The year 2016 was an interesting one for startups. Between high valuations and the glory of reaching unicorn status, entrepreneurs have been frenetically chasing private investors — who were more than willing to deliver the cash — and thereby delayed their entry onto the public market. Yet there was significantly less VC funding than in 2015....
Akonia uses holography to create transparent augmented reality display
Akonia Holographics, a startup in Longmont, Colorado, spent years trying to make holographic data storage work. It didn’t succeed, but now it found a new use for the same technology. The company now plans to use holography to make inexpensive transparent displays for augmented reality smartglasses. Augmented reality is expected to be a $90 billion...
10 virtual reality projects that show off the wonders of 360-degree video
As more filmmakers dip a toe into VR, the sheer volume of 360-degree video releases can be overwhelming. Samsung today just released its top five most viewed videos on its Samsung VR service in 2016, including The Conjuring 2 – Experience Enfield VR 360 and a couple of Six Flags rides, Twisted Colossus and Tatsu. Apparently the most-viewed video on...
Oculus’s Jason Rubin on VR: ‘The next 12 to 24 months are where the real creativity is going to happen’
Every once in a while you get to see not one but two legends occupy a single stage. It happened for music lovers when Billy Joel went on tour with Elton John. It happened for sports fans when LeBron James joined Dwayne Wade in Miami (he came back so I can talk about it again without retching)....
Pocket Strafe has a different solution to moving around in VR
Locomotion in virtual reality experiences and games is something that hasn’t been figured out entirely just yet. With headset tracking and sensors, players can move around defined spaces that reflect the rooms they inhabit to a degree, but you’re limited by the size of your physical space. And while there are options like teleporting to...
