This week, Travis and Stewart wrap up 2016 — which has been such a great year </sarcasm> — with their predictions for the future of mobile, marketing, engagement, community, and everything else we manage to shoehorn into VB Engage each week. We also thank our families, producers, directors, makeup artists, and editors for 33 episodes...
Tag: #VR #AR
Worldwide game industry hits $91 billion in revenues in 2016, with mobile the clear leader
Games generated $91 billion worldwide in 2016, according to a report from market researcher SuperData Research. The mobile game segment was the largest at $41 billion (up 18 percent), followed by $26 billion for retail games and $19 billion for free-to-play online games. New categories such as virtual reality, esports, and gaming video content were...
The 10 best Star Wars games: GamesBeat Decides
With Rogue One: A Star Wars Story hitting theaters last week, we have that galaxy far, far away on our brains, and that led us to suss out the top 10 best games from that franchise during our weekly GamesBeat Decides podcast on Monday. You can see how we came to our conclusion by clicking play...
Is Nintendo’s Switch too underpowered to compete? GamesBeat Decides
Pascal? Schmascal! While thousands of people headed to Best Buy this morning for a chance to buy a Nintendo console that has 8-bit graphics, some of the publisher’s other fans are worried that Nintendo’s next system won’t have the horsepower to keep up with Sony and Microsoft. GamesBeat lead writer Dean Takahashi reported last week...
At 10, Roblox surpasses 30 million monthly users and 300 million hours of engagement
It’s not quite Minecraft, but the Lego-like block world of Roblox is doing just fine at its tenth anniversary. The San Mateo, Calif.-based company has more than 30 million monthly active users for its sandbox video game that lets users create their own spaces and games. Roblox is near 900,000 concurrent users at its peak,...
Crytek shuts down 5 game studios after a weak 2016
Crytek has closed five game studios and is concentrating all of its resources in its remaining shops in Frankfurt, Germany, and Kiev, Ukraine. The Frankfurt-based company — maker of hits such as the Far Cry and Crysis first-person shooters and the CryEngine game development engine — is shutting studios in Hungary, Bulgaria, South Korea, China, and Turkey....
How Google and Improbable help developers make massive online games for cheap
Last week, Google teamed up with the London startup Improbable to enable even the smallest developers to develop massive online games at low costs. Improbable has created SpatialOS, software that enables small companies to create massive, cloud-based simulations for online games, mobile devices, and virtual reality projects. In doing so, it hopes to change the economics of...
Lumus raises $45 million to make wearable augmented reality displays
Lumus has completed a $45 million funding round for its augmented reality displays for smartglasses. Lumus previously announced it had raised $15 million, and now it is announcing an additional $30 million as part of the same round. Quanta Computer, one of the biggest Taiwanese laptop makers, led the round, with additional participation from HTC and other...
ODG partners with China Mobile’s Migu to take augmented reality to Chinese consumers
Osterhout Design Group is going to China. The maker of augmented reality glasses has partnered with China Mobile’s Migu Video subsidiary to deploy ODG’s smartglasses in China. ODG makes AR smartglasses that can overlay computer-generated imagery on top of the real world, helping you see the world around you in new ways. Augmented reality is...
Where’s Palmer Luckey? Oculus will reveal his new role soon
As we digest the news today that Oculus co-founder Brendan Iribe is stepping down from his role as CEO of the company and moving to head up the PC VR team, we asked Oculus whether Palmer Luckey would be staying with Facebook and Oculus through the transition. “Palmer is still at Oculus and we’ll have...
