Archery game QuiVr recently emerged from Early Access after more than two years of development. During that time, the game sold roughly 35,000 copies on Steam. Sole programmer Jonathan Schenker and business partner Aaron Stanton say the game, selling at $20 per copy, generated around $700,000 in gross sales before Valve took a 30 percent...
Tag: #VR #AR
GamesBeat Decides 90: Wait — how many songs mention Colin Kaepernick?
It’s time for another GamesBeat Decides podcast. This week, PC gaming editor Jeffrey Grubb and reviews editor Mike Minotti get together to talk about some games and the news. On this episode, the crew discusses virtual bedrooms, Donkey Kong ’94, and World of Warcraft. The duo also talk about EA Sports bleeping Colin Kaepernick’s n…Read...
Hydrus VR records cinema-quality 8K virtual reality videos underwater
If you love oceanic videography or just want to experience deep sea diving without getting wet, you’re going to love Hydrus VR, a submersible 8K virtual reality video system designed for professional filmmakers. The unit uses a total of 10 cameras — eight in a horizontal circle plus two vertical — to capture 8K, 4K,...
It’s 2018, and the NES outsold the PlayStation 4 and Xbox One
June was a big month for the video game industry thanks to the Electronic Entertainment Expo trade show. That’s the event that is supposed to get people excited about the future of games … and then everyone went out and bought the Nintendo Entertainment System. The NES Classic was the top-selling console in June in...
How Survios crafted a creative music VR experience with Electronauts
The founders at Survios are true believers in virtual reality, and they’ve poured a lot of effort into the hit VR games Raw Data and Sprint Vector. Now they’re switching from games to something more like an immersive music experience with Electronauts. The VR app will enable music fans to remix, compose, and perform their...
India is gaming’s next boomtown
GUEST: While the gaming industry grossed over $108 billion globally in 2017, the digital gaming landscape in India was marked at $890 million which is roughly one percent of the global share. But the Indian gaming industry will develop rapidly to touch double digit growth in a year. In the recently concluded CII’s International Conference...
Jon Peddie: Computer graphics hardware will dip to $124.5 billion in 2018
Video games have become a $137.9 billion market in 2018. And computer graphics is expected to hit $124.5 billion this year, according to market researcher Jon Peddie Research. But while games drive demand for better computer graphics, it’s interesting to see that the two markets don’t move together in lockstep. While games are expected…Read More...
Magic Leap One’s field of view leak signals another AR disappointment
Though Magic Leap has shared more information on its augmented reality headset in recent months, its latest revelations have been somewhat disappointing. Add this one to the pile: Developers have apparently unearthed details on Magic Leap One’s field of view — the “augmented” portion of your vision — and it’s onl…Read More Source: Magic Leap...
Google hires Sony’s PlayStation VR guru and Magic Lab head Richard Marks (updated)
EXCLUSIVE: Google has hired Richard Marks, a former senior research engineer who helped create Sony’s PlayStation VR virtual reality headset and its PlayStation Move controllers, GamesBeat has learned. If there’s any sign that Google is up to something in the gaming business, the hiring of Marks is a big clue. In January 2018, Google hi…Read...
Google debuts VR-ready Chrome for Daydream View and Lenovo Mirage Solo
If you’re excited by the prospect of browsing the web from the comfort of your VR headset, good news: Google is bringing its Chrome browser to Daydream View and Lenovo Mirage Solo headsets today. As Google explains it, you’ll be able to launch Chrome from your Daydream View or Mirage Solo homepage and access any...
