Fans of FOX’s 24 are getting a healthy helping of new this year, with a new series and a new protagonist. For Gear VR owners, there’s a new way to watch it, too. FOX partnered with Samsung to launch what has to be one of the biggest and most lavishly produced 360 videos yet seen...
Tag: #VR
Eonite Is Bringing Impressive Inside-Out Tracking To Any VR or AR Headset
We saw a lot of inside-out solutions at CES last week, but it wasn’t until today that we could talk about one of the most impressive offerings from Eonite. This computer vision company, based in Palo Alto, California, is working on its own Vantage Head Tracker system that brings positional tracking to any VR headset without...
Winking’s ‘Unearthing Mars’ Wants To Be An Emotive, Memorable PS VR Adventure
PlayStation VR has gotten off to a slow start in 2017, with two weeks of no new games, but the Asia region will at least be getting one intriguing release next week. We’ve written about Unearthing Mars from Taipei-based developer Winking Entertainment a few times. It’s a Mars-set adventure game that promises both exploration and...
Sony To Close ‘RIGS’ Developer Guerrilla Cambridge
The developers of one of PlayStation VR’s biggest games, RIGS: Mechanized Combat League, are soon to be no more. Guerrilla Cambridge, the UK-based developer behind the high-profile multiplayer FPS, is to close, owner Sony has confirmed to UploadVR today. A statement given to us reads: “Having reviewed and assessed all current projects and plans for the...
Eonite Claims to Have Solved Inside-out Positional Tracking for VR and AR
Lots of companies have made this claim actually, but Eonite specifically says they have the “world’s most accurate, lowest latency, lowest power consuming software to democratize inside-out positional tracking for VR and AR.” Inside-out positional tracking—the ability to precisely determine where an object is in space using only sensors mounted on the device itself—has been...
‘Manastorm: Champions of G’nar’ Feels Like ‘Magic: The Gathering’ In Life-Sized VR
At this point in VR’s lifecycle we’ve seen a few different takes on the classic card-based gameplay format. Dragon Front was one of the first, from High Voltage, but it’s exclusive to the Rift and Gear VR’s Oculus Home platform. We’ve also got the likes of Ascension VR, which takes an existing game and adapts...
Exclusive: OTOY Is Bringing Lightfield Baking And More To Its Unity Integration
The road to photorealistic VR is long, but OTOY is helping to shorten it with the integration of its technology into the free version of Unity. The company announced last month that its Octane Renderer would be coming to the world’s most popular game development engine, allowing users to import its ORBX file format to...
‘Envelop VR Has Closed’: Virtual Reality Productivity App Shuts Down
In an understated message on its website, the virtual reality productivity application, Envelop VR, today announced that it is permanently closed. “Envelop VR has closed” is now the only thing interested parties will find on the website, along with an email address to reach out with questions. No further information about the closure was given and...
8i Appoints New CEO, hints at Holographic Telepresence Research in Seattle
8i is one of the most intriguing virtual reality companies operating today, but for the past several months it has also been one of the most quiet. The New Zealend-based company is working to pioneer new methodologies for creating volumetrically captured, photorealistic holographic humans. Today, the company peeking its head above water just long enough to...
ResearchVR Episode 29: Did Somebody Say Hand Interaction? Round-table With Alex Colgan
This week on ResearchVR we dig deep into Leap Motion with Alex Colgan, lead writer at the startup. This week’s episode is a little unusual. Considering Upload’s recent hands-on session with TPCAST and the ResearchVR episode on challenges of wireless VR, we start our discussion with a quick recap on this topic. Then we move on to...
