Even though tabletop gaming may not be what you first think of when you imagine the immersive potential of virtual reality, it fits the medium better than you’d initially think. Playing games of Dungeons & Dragons in VR feels natural and by eschewing the need for physical table space, actually being present in the same...
Tag: #VR
Pimax 8K VR Headset Not Yet Ready For Primetime, But 4k Model Impresses
Several weeks ago, we published a story about a company called Pimax. The scrappy startup was announcing its CES 2017 lineup and this year that included an 8K (4K per-eye) resolution, 200 degree field of view virtual reality headset. The implications of an HMD that powerful would be highly disruptive to the current VR industry, where...
Google Is Using Tango In Museums To Add An Extra AR Layer to Exhibits
Tango is Google’s augmented reality platform that has the malleability to fit many different types of applications and purposes. With ideas of a more informative discipline, AR technology seems like a sure thing when it comes to museums and mobile exhibits of some sort by showing us more information than physical space may allow or...
‘Oasis’ Reconstructs Your Physical Room Into A VR Paradise Using Google Tango
Tired of your cramped apartment, its moldering walls, battered furniture, and the fact that it isn’t on a pirate island or in outer space? Well, researchers have now managed to use Google’s Tango platform to create a simple app that allows you to scan your home and then walk through it in VR. The interior...
This Oculus Ready PC Costs $500 When Bundled with Rift
Looking to lower the barrier of entry for VR, CyberPower Inc., a custom PC manufacturer, recently announced a new Oculus ready gaming system that could just convince you to take the plunge into virtual reality. Dubbed the ‘Gamer Ultra VR Desktop’, the custom PC was created in partnership with AMD and Oculus, and being bundled with the Oculus...
Lenovo Enters A Joint Venture With Kopin To Create AR Headsets
Lenovo made a lot of headlines last week during CES with its variety of laptop and desktop computers, lackluster VR upscaling, and the (non-functional) debut of their Windows holographic VR headset. Through it all though, one bit of news went a bit under the radar, as the company announced they’ll be joining forces with wearable...
Believe the Hype: HypeVR’s Volumetric Video Capture is a Glimpse at the Future of VR Video
After having teased the tech toward the end of last year, we’ve finally gone hands-on with HypeVR’s volumetric video captures which lets you move around inside of VR videos. Inherent Limitations of 360 Video Today’s most immersive VR video productions are shot in 360 degree video and 3D. Properly executed 360 3D video content can...
8 Game Developers That We Want to See Make VR Titles
VR is a platform where the tech itself is continuing to evolve as developers tackle input challenges and locomotion, so the individual genres also have experiences that are different from each other. The virtual reality ecosystem is diverse as a result of this, but can also be a challenge to pick through with some unrecognizable names...
How Harmonix Is Doing A Lot More With A Lot Less In ‘Rock Band VR’
Rock Band has never really made me feel like a rock star on the account of my being rather poor at it. Sure, I could rack up some five star ratings on Normal mode after a few weeks’ practice, but anything on Hard difficulty or above, where the note structures best resemble the songs you’re...
10 Prominent Developers Detail Their 2017 Predictions for The VR/AR Industry
Unless overuse of VR headsets has granted them telepathic super powers, it would have been pretty hard for any one person to predict everything that happened to the VR industry in 2016. We’ve recapped what happened to each of the major headsets last year (for Rift, Vive, and PS VR), and it was pretty exhausting...
