AxonVR has announced the closure of a $5.8 million seed investment, which is claimed to be the largest secured by a VR haptics company to date. The company intends to use the money to build out their HaptX platform which will be licensed directly to businesses such as theme parks and VR arcades. With a...
Tag: #VR
HTC Launches ‘Vive Studios’ for First-party VR Game Development and Publishing
HTC today announced that they’ve spun up an internal development and publishing group called Vive Studios. Mirroring Oculus’ own ‘Oculus Studios’ effort, HTC has formed an internal VR game studio and publishing group called Vive Studios. Like other first-party studios, Vive Studios plans to both create content internally and work with external studios on publishing,...
Hands-on: ‘Pluto’ Makes Every VR App Social
Pluto is a new social app currently in alpha from the Seattle-based startup Pluto VR. Instead of taking its cues from multi-user spaces like AltspaceVR or VR Chat however, which provide users with various shared virtual environments and must be run to the exclusion of other apps, Pluto is focused on delivering the convenience of an always-on video messaging app...
AMD Adds ‘Asynchronous Space Warp’ and More in Huge Radeon Software Update
AMD have announced the release of their latest Radeon software suite, snappily titled “Radeon Software Crimson ReLive Edition” and, among many other features, the new suite brings with it support for Oculus’ newly introduced VR performance enhancement feature Asynchronous Space Warp plus VR focused rendering features ‘MultiRes’ and ‘MultiView’. AMD’s “Radeon Software Crimson ReLive Edition”...
Microsoft to Debut VR Dev Kits for Windows Holographic in March
Microsoft has confirmed that development kits of VR headsets for their Windows Holographic platform are in the works and will make their debut at GDC 2017 in March. Today Microsoft confirmed that VR headsets from major manufacturers are set to launch in 2017. These headsets are said to be compatible with Windows Holographic, the AR/VR/MR...
Leap Motion’s New Mobile Hand-tracking Sensor Brings 180-degree Field of View
The new Leap Motion Mobile Platform consists of hardware and software optimised for VR and AR hand tracking on mobile devices. Building on the success of the original Leap Motion device, the brand new hardware aims to be tightly integrated into future mobile VR headsets. Designed as a natural motion interface for PC and Mac,...
VR Headsets from ASUS, Dell, HP, and More Coming in 2017, Will Run on Intel Integrated Graphics
Today at the Microsoft’s Windows Hardware Engineering Community event in Shenzhen, China, the company announced that VR/AR (mixed reality) headsets from top manufacturers are due to hit the market in 2017. What’s more, they’ll run on integrated Intel graphics without the need for a dedicated GPU. Back in October, Microsoft announced that mixed reality headsets for Windows’ forthcoming native...
VR Industry’s Biggest Players Are Banding Together to Create an Open VR Standard
The Khronos Group announced on Tuesday that they have a critical mass of major VR players who are collaborating on a VR open standard. This VR open standard will have a software and hardware component that will enable VR application portability across VR platforms, but also minimize the cost for hardware integrations across different VR...
How To Play SteamVR Vive Games With Oculus Touch and Rift
Last week we let you know about 10 great SteamVR games that work well with the Rift and Touch by default. Now that the Touch controllers have officially released into the world, we decided to tackle the topic in a bit more detail. How well do the Oculus Touch controllers work with SteamVR apps that...
No Rift? ReVive Already Emulates Oculus Touch With Vive Wands
For HTC Vive owners without a Rift, the ReVive hack has become a popular tool for accessing games that are exclusive to the Oculus headset. It looks like that will continue with the launch of Oculus Touch. The developers behind the software this week launched version 1.0, which features the latest support for Oculus’ new...
