What your mind expects and what your eyes see is a crucial element to the locomotion in VR experiences. As much as many developers would like to have everyone moving freely at high speeds, VR motion sickness is a real concern so things like teleporting must be implemented. There are a few gaming experiences that are...
Tag: #VR
SXSW 2017: Snatch Is Like Pokemon Go With Prizes You Must Steal
Many mobile augmented reality experiences will continue to be compared to Pokemon Go for the foreseeable future. It was one of the first times that an AR-based game drew such a massive following and, even though it was mainly due to the strength and nostalgia of the Pokemon brand, the game did present ideas that...
Is it Okay to Stab, Shoot, or Kill People in Virtual Reality?
I’ve killed a lot of people in virtual reality. Last night alone I wracked up well over 100 kills in just one experience called Pavlov VR. For each of my victims, I pulled out a gun, aimed for their heads, pulled the trigger and watched with satisfaction as their bodies jerked into lifelessness complete with low-poly...
5 Reasons Why The Matrix Reboot Should Get a VR Experience
If ever there were a movie franchise that should definitely not be rebooted less than 20 years after it debuted, it would be The Matrix. To call the original film, which released in 1999, simply genre defining would be an understatement. It’s just as much a part of collective pop culture today as Star Wars, James...
What Hollywood’s Biggest Directors Think Of VR
Convincing the biggest names in the gaming industry to get into VR is going to be tough, largely because of the relatively low install base of most headsets in comparison to more mainstream devices like consoles and smartphones. Filmmakers, however, can look at the tech from another angle. Yes, it’s still expensive to make 360-degree...
Unearthing Mars Review: Lifeless Planet
The last time PlayStation VR (PSVR) owners visited Mars in The Martian VR they spent 20 minutes there before being whisked away to safety, with minimal interaction and generally very little to actually see. The return trip is a marginal improvement since Unearthing Mars from Winking VR is a little longer, a little deeper, but...
SXSW 2017: The Sphere Combines A Motion Simulator With An 8K Screen
At SXSW, the Sphere 5.2 from Wonder Vision made its debut and it looks like it could bring immersive excitement to a theater setting, theme parks, and more. If you’re walking the SXSW exhibition hall, it is pretty hard to miss the Sphere. It’s a massive, curved screen that resembles an extremely condensed version of...
Artheon Might Be The Most Ambitious VR Art App Yet
Fittingly, we’ve seen a lot of different approaches to art in VR. While some imitate real world locations, Woofbert has been making virtual galleries that pay respect to historic masterpieces, and Art Plunge is actually recreating those works inside of headsets. Then there are entirely original works of VR art that are only just starting to...
Bring Your Cat Into VR With This Awesome Add-On
If you own a cat/dog/baby and an HTC Vive then you’re probably familiar with this scene. You’re playing your favorite room-scale game with all of your chairs, desks and other items cleared out of the way. You have a free space to run around in and forget about the real world, moving into the virtual...
SXSW 2017: Framestore’s Advice For Producers Considering VR Projects
The Film and Interactive disciplines at SXSW are home to many VR experiences and they often intersect. As a matter of fact, the interactive nature of cinematic VR experiences is a quality that’s underestimated by those employing the efforts of production teams. We discussed this and other VR topics with Christine Cattano, Framestore’s Global Head...
