2016 was the year of VR hardware and it’s looking like 2017 is the year of software and accessories, but there are still many skeptics about the potential of the industry. Because of those, supporters and detractors clamor for whatever data is made available from sales to time spent playing on VR platforms and more....
Tag: #VR
GDC 2017: New Unity Plugin Increases Streaming Capabilites
Many companies are making waves across the gaming industry at GDC this week and Unity has certainly contributed to a few headlines. Their 5.6 update, releasing at the end of this month, is welcoming compatibility for Google Daydream and Cardboard and they’re charging forward with their EditorVR platform as well. A new announcement related to the...
GDC 2017: Epic’s Tim Sweeney on What Unreal Engine VR Means for Non-gaming Industries
VR video games are some of the most immersive, visceral experiences to date. Travelling to fantastic worlds, going brain-to-rotting-noggin’ with zombie hordes and throwing coffee mugs at floating sentient CRTs has never felt so real. But games are just the start of where VR and AR are heading, and honestly, most likely will not be...
GDC 2017: Lola And The Giant Is A Beautiful VR Adventure Born Out Of Parenthood
Designing adventure-puzzle games must be an adventurous puzzle in its own right. You start with a core hook that you think players will find engaging, but how do you utilize, expand and evolve those mechanics over the course of several hours? How do you find new ways to use abilities that delight your audience? How...
GDC 2017: OTOY Is Bringing Mixed Reality Light Field Streaming To Unity
When we last heard from OTOY, the company revealed it was bringing light field baking and more to its Unity integration. At GDC today, OTOY is announcing a heck of a lot more. Company CEO Jules Urbach is here to run through a list of updates in the video below but you best prepare yourself:...
GDC 2017: First Hands-On Preview With The Gallery: Episode 2 – Heart of the Emberstone
My demo for The Gallery: Episode 2 – Heart of the Emberstone ended the exact same way Episode 1 ended for me: with my mouth open, staring up at the sky. In the first episode, you’re ascending into what can only be described as a portal of some kind as The Watcher, a mysterious and...
GDC 2017: Hands-On With Microsoft’s First Windows Holographic VR Headset
I tried a Microsoft prototype VR headset at the Game Developers Conference in San Francisco and got the first public look at the company’s vision for mixed reality beyond Hololens. I’ll get straight to the point. Inside the headset, I saw considerable motion blur while moving my head. I was among a handful of journalists...
NVIDIA PhysX Demo Shows Rigid Body Physics Interactions on a Massive Scale
The demo, presented at NVIDIA’s event yesterday where they announced the new GTX 1080 Ti, covers a large area brimming with opportunity for physics-based interactions, a field of seemingly infinite boulders and a bulldozer created to show off the sort of scale that GPUs can drive interactions for rigid body simulation. The new GPU rigid...
GDC 2017: Hands-on With LG’s SteamVR Headset
LG’s upcoming VR headset that works with SteamVR Tracking represents an important milestone in the development of the industry, and we just got the first hands-on. The prototype revealed at the Game Developers Conference uses the same tracking technology from Valve that’s used in the HTC Vive which shipped last year. It also runs at...
GDC 2017: Epic Games Unreal Engine VR Editor Coming in April With New Features
Epic Games is using the Game Developers Conference (GDC) to give an advanced preview of the latest additions to its Unreal Engine VR Editor, which allows creatives to build worlds in a virtual reality environment using the full capabilities of the editor toolset combined with interaction models designed specifically for VR world building. The goal...
