In this tutorial, we’ll get started with the Augmented Reality Unity SDK for Android called ARCore. This includes Markerless World Tracking, Feature Points, and Light Estimation. We’ll walk through how to use the SDK and what is in the example scene and how to easily use it. We will then jump to how the shooting stars are implemented in the introduction as well as the meteor. Last but not least, we will cover how to put your Unity application on device so you can run it for yourself! Lots of information covered in this video! Links to everything mentioned:
Shooting Stars Github Project: https://github.com/FusedVR/ARCore-Shooting-Star
Unity ARCore Getting Started: https://developers.google.com/ar/develop/unity/getting-started
ARCore Supported Phones: https://developers.google.com/ar/discover/#supported_devices
Unity Android Getting Started: https://docs.unity3d.com/Manual/android-GettingStarted.html
ARCore Github: https://github.com/google-ar/arcore-unity-sdk
ARCore For All: https://github.com/tomthecarrot/arcore-for-all
Unity 2017 Beta: https://unity3d.com/unity/beta#downloads
Unity Meteor Asset: https://www.assetstore.unity3d.com/en/#!/content/36825
Welcome to the weekly FusedVR Tutorials! These videos/streams are a chance not only for anyone to learn more about AR/VR development, but also a chance for anyone to ask questions about LITERALLY anything! Whether it be about your own AR/VR development, your future projects, or just AR/VR in general, we would love to talk with you about it!
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If you missed the last video, here is a link to the side by side comparison between ARKit and ARCore!
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