Steve Dann: Business & Medical Innovation in Virtual Reality w/ @BerwickPost RVS008

We chat with Steve Dann about the emerging virtual and augmented reality markets in general, and specifically address business and medical industry applications of this technology. Steve is CEO of Amplified Robot and several other companies in the virtual and augmented reality space such as Medical Realities. He is also the founder of the London Meetup Augmenting Reality. Connect with Steve: On Twitter @BerwickPost https://twitter.com/BerwickPost Amplified Robot: http://amplifiedrobot.co.uk/ Medical Realities: http://www.medicalrealities.com/ Our podcast on iTunes: http://bit.ly/RVSiTunes Our RSS feed: http://bit.ly/RVSrssfeed Join us. Stay in the loop: http://www.realvirtualshow.com/

VR seminar – Virtual Reality, new challenges and applications

Virtual reality is considered to be the next big revolution in the consumption of media content (film, video), but also in the professional field, in areas such as education, journalism or health. The continuing appearance of virtual reality devices, increasingly affordable for all types of users, turns this technology into one of the most prominent trends in the digital economy. This seminar, organized together with The App Date, shows some of the VR applications that are expected to have major impact in the near future and discusses the technological challenges that need to be addressed to provide the best user experience. Speakers: Cristian Domínguez - Virtual Natives Edgar Martín-Blas - New Horizons VR Nicolás Alcalá - Future Lighthouse Óscar Hormigos - The App Date Xavier Conesa - VISYON

US Military’s Futuristic Augmented Reality Battlefield – Augmented Immersive Team Trainer (AITT)

Augmented Immersive Team Trainer (AITT) from the Office of Naval Research (ONR) allows Marines to transform any location into a dynamic training ground by injecting virtual images, indirect fire effects, aircraft, vehicles, simulated people, etc., onto a real-world view of one's surroundings. AITT is an augmented reality training system that integrates with the U.S. Marine Corps’ ground combat team training instrumentation system, Instrumented Tactical Engagement Simulation System (ITESS II) to display virtual indirect fire effects, aircraft, vehicles, and/or role players onto actual terrain. Advanced software algorithms and multiple sensors accurately determine the trainee’s viewpoint. A head-worn display and an enhanced instructor station drives the training content, providing virtual indirect fire, munitions effects, aircraft, and targets inserted into the real world view. Find us on the web: http://www.AiirSource.com AiirSource℠ covers events and missions from the Army, Navy, Marine Corps, Air Force, and Coast Guard. Like & share this video to show your support! Subscribe to stay updated: http://www.youtube.com/subscription_center?add_user=AiirSource Google+ http://google.com/+AiirSource Facebook http://facebook.com/AiirSource Twitter @AiirSource http://twitter.com/AiirSource Credits: MCPON John Williams | Office of Naval Research | Date: 08.05.2015

Designing for virtual reality and the impact on education | Alex Faaborg | TEDxCincinnati

Alex Faaborg shares how Virtual Reality introduces unique challenges for interface design, and opens up incredible opportunities for the future of art, journalism, and education. Virtual Reality design techniques and Google Cardboard is introduced to over 1000 TEDxCincinnati Main Stage participants. Alex Faaborg is on the Virtual Reality design team at Google. He has led the design of Android Wear, Google Now, and the Android OS on the Nexus 5. Prior to joining Google, Alex served at Mozilla as the principal designer on Firefox for five years. This talk was given at a TEDx event using the TED conference format but independently organized by a local community. Learn more at http://ted.com/tedx

Virtual Reality Is Changing How We Educate

http://www.eonreality.com/ Virtual Reality and Augmented Reality change how we see and interact with the world. EON Reality, through EON Experience VR, is changing how students and trainees interact with their studies. From K-12 to Medical Education, EON Reality's VR/AR knowledge transfer helps to learn up to 12 times faster, remember longer, and decide better. With EON Experience VR you can use EON's knowledge transfer applications anytime, anywhere. Be a part of how we are changing education through Virtual Reality and Augmented Reality. http://www.eonreality.com/vrex/

Augmented Reality for Industry

Présentation de la société DIOTASOFT leader de la Réalité Augmentée pour l'industrie. Corporate video of DIOTASOFT, leader in the Augmented Reality for the indstry. Musique originale : Kill Emil - Relaxation Original soundtrack : Kill Emil - Relaxation

Webinar: Augmented Reality in Medicine, Health and Wellness

The fields of medicine, healthcare and wellness have long embraced the use of new technology to improve patient outcomes and quality of life. The introduction of Augmented Reality-assisted systems is going hand in hand with the increase in real time data we are able to capture and analyze about the body. In this Webinar a framework for how Augmented Reality (AR) is used for visualization of medical and health data, and the measurable benefits of having the data in context, are introduced. Examples illustrate the different approaches available today as well as what to expect in the future. We will present some of the results of preliminary studies into AR-assisted medical procedures and offer insights into where the technology introduction is most likely to encounter obstacles as well as support from different stakeholders in the health and wellness ecosystem. Healthcare practitioners, medical technologists and managers of health facilities will be able to apply what they learn in this Webinar to their own processes and address challenges they face when bringing together technical information and the patient which that data concerns. You will learn: • What processes are considered the most suitable for AR-assisted systems? • What metrics are being used to evaluate the impact of AR in medicine, healthcare and wellness? • How is AR introduced into healthcare pilot projects? • What are obstacles to introducing AR in medicine, healthcare and wellness? For more on AR visit: http://bit.ly/NdBBEy For AR events visit: http://bit.ly/1lC5QEp The IEEE Standards Association (IEEE-SA) is a leading consensus building organization that nurtures, develops and advances global technologies, through IEEE. We bring together a broad range of individuals and organizations from a wide range of technical and geographic points of origin to facilitate standards development and standards related collaboration. With collaborative thought leaders in more than 160 countries, we promote innovation, enable the creation and expansion of international markets and help protect health and public safety. Collectively, our work drives the functionality, capabilities and interoperability of a wide range of products and services that transform the way people live, work and communicate. Visit IEEE-SA Website: http://standards.ieee.org/

Augmented REality Sandtable (ARES)

The Augmented REality Sandtable (ARES) proof-of-concept is a traditional sandtable, filled with play sand, augmented with a commerical-off-the-shelf projector, LCD monitor, laptop, and Microsoft Kinect. The Kinect senses user gestures, changes to the sand “terrain,” and potentially, verbal commands as forms of user interaction. ARES projects moving military units, terrain features, and other data onto the sand. Payoff: Improved battlespace visualization. Decreased time to author 3D terrains and scenarios. Increased student engagement / retention levels. Joint / Coalition Wargaming and Mission Planning through networked ARES tables.

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