HTC Reveals Passthrough AR Faceplate For Vive Cosmos

A new faceplate for HTC’s modular Vive Cosmos headset will introduce AR capabilities to the device — at least for developers.

The Cosmos XR Faceplate (as it’s called) is a developer product planned for launch in Q2 2020. The kit features two “high-end”, front-facing cameras used for passthrough to see the real world when wearing the headset. Cosmos XR features a 100 degree field of view (FOV) when using AR. Four of the Cosmos’ inside-out tracking cameras remain in place for six degrees of freedom (6DOF) tracking.

The Cosmos should be able to provide an augmented reality experience with the faceplate — allowing for a view of the real world with digital objects inserted into the scene. HTC Vive Americas GM Dan O’Brien told us the kit supports hand-tracking input as well as a single Vive Cosmos controller in experiences built by Vive’s own internal team.

Whereas headsets like HoloLens and Magic Leap provide a dedicated AR solution made possible with transparent optics to see the real world, a traditional VR display is opaque and powers a view of a fully virtual environment. The XR Faceplate, then, brings in the view of the outside real world to allow a “passthrough” way to view AR. This should unlock different types of experiences that mix elements of both AR and VR.

Crucially, though, the XR Faceplate is not an add-on intended for gamers and other consumers that bought a Vive Cosmos, at least it isn’t yet. O’Brien explained that the device would eventually be “for enterprise and professionals”, but it’ll need a developer test run first.

“The way it works on the enterprise side is you go proof-of-concept, to pilot, to full distribution,” O’Brien said of the kit’s roll out. “It’s a different adoption cycle, much different than game and consumer.”

Developers will be getting a first look at the XR Faceplate at GDC 2020 in mid-March. HTC will then ship it out to studios in Q2, though a price wasn’t mentioned. Given its enterprise-focus, though, we wouldn’t expect it to be cheap.

Vive Cosmos isn’t the only headset bringing passthrough AR to market. Earlier this month we took a look at the LYNX-R1, another enterprise level device, albeit without the modular features.

The post HTC Reveals Passthrough AR Faceplate For Vive Cosmos appeared first on UploadVR.

Source: HTC Reveals Passthrough AR Faceplate For Vive Cosmos

Scroll to top

By continuing to use the site, you agree to the use of cookies. more information

The cookie settings on this website are set to "allow cookies" to give you the best browsing experience possible. If you continue to use this website without changing your cookie settings or you click "Accept" below then you are consenting to this.

Close