Following the recent unfavorable court decision which saw a $500 million judgement levied on Oculus and some of its founders last week, Facebook has shared a glimpse into what they call “the most advanced virtual and augmented reality research center and team in the world.” Today Facebook CEO Mark Zuckerberg posted photos of himself touring the Oculus...
Author: ssvar
Valve Confirms Development on “three full [VR] games, not experiments”
Valve has confirmed that the company is in development of not one, but three “full” VR titles being built in conjunction with their ongoing VR development. The company behind some of the greatest games ever made—Half-Life, Portal, Counter Strike, Team Fortress, to name a few—is far from done with VR. Having designed the SteamVR Tracking...
Chrome now supports VR on Daydream-ready phones
Google today is announcing that people can now view virtual reality (VR) content in the Chrome app on Daydream-ready Android devices such as the Google Pixel and Pixel XL. This is the first time such capability is becoming a part of a stable build of Chrome. This type of VR experience will work now on...
A Wish List of HoloLens Features That Could Change Everything
“Necessity, not novelty,” is a phrase I use often when it comes to HoloLens development. It would be fair to call it my mantra, or mission statement, as I prototype and explore software creation on this new frontier of mixed reality. “What kind of experiences will keep people using these devices until the batteries run...
VR Cast: State of the Industry – Are 6.3 Million Headsets Enough?
When it comes to consumer electronics, content is king. This is true for virtual reality as well and this year is shaping up to be the biggest year ever for amazing VR experiences. Last year, however, was the year of VR hardware. The working estimate is that 6.3 million VR headsets in total shipped in 2016....
Oculus Home Voice Search Now on Rift and Gear VR Makes Browsing Your VR Library a Breeze
Recent updates to Oculus Home on both desktop and Gear VR have added a Voice Search feature which makes zipping around your VR content library much easier than the old method of digging through menus and thumbnails. The industry is still figuring out the best way to make user-interfaces in VR. Oculus Home on Rift...
This VR Headset Charging Dock Helps You Organize Cluttered Desk Space
My home office isn’t the most organized place on the planet. To my left is my Blue desk microphone, which lets me record sultry smooth audio for stuff like this Resident Evil 7: Biohazard video review. To my right is a printer, but I have to unplug and move it off my desk if I...
Mark Zuckerberg Teases Glove-Based Advanced Hand Tracking Research From Oculus
Mark Zuckerberg just posted to his personal account on Facebook a first-ever peek inside Oculus Research, a lab based in Redmond, Washington dedicated to VR and AR advancements. The lab is headed up by Michael Abrash, who left Valve Software in 2014 to join Facebook/Oculus and lead this team exploring what’s needed to improve on...
The Collect App Brings Simple 360-Video Editing To Your Smart Phone
360-degree media is a new exciting wave, breaking out of the frame of traditional photography and video by capturing everything around a source and giving a dynamic viewing experience. Early on, not many 360-degree cameras were easily accessible and would cost thousands of dollars but now there are more and more 360-degree mobile attachments with a...
Review: John Terry’s Virtual Reality Football Academy
Training, Tuition and Virtual Hubris Systems: Cardboard, Daydream, GearVRReviewed on: Cardboard Cost: £2.99 In what could possibly be considered the single most self-indulgent VR experience yet, the captain of Chelsea Football Club, John Terry, has unveiled what press releases claim is “the first ever virtual reality football academy”. On the basis of this experience, we...
