Virtually Being Einstein

The brain’s body representation is amenable to rapid change, even though we tend to think of our bodies as relatively fixed and stable. For example, it has been shown that a life-sized body perceived in virtual reality as substituting the participant’s real body, can be felt as if it were their own, and that the...

#Education : Hey coders, leave them kids alone! All what you’re doing is just another line in the code… (First part)

A proposition for a new digital era's education. How to bring a real #digital #culture in schools because what's is going there is (truly) a dramatic waste of time and resources... and intelligence! There are many possibilities, but here are some ideas I've in mind. Most are questionable and I'll be happy to be challenged. Schools shouldn't be no more a place where you go to get answers to questions you didn't ask. #Children should go to learn how to better define a need and learn how to ask questions to solve problems. "Solving problems will be the key."


VR/AR startup valuations reach $45 billion (on paper)

Despite early-stage virtual reality market and augmented reality market valuations softening in a transitional period, total global AR/VR startup valuations are now at $45 billion globally — include non-pure play AR/VR startups discussed below, and that amount exceeds $67 billion. More than $8 billion has been returned to investors through M&A already, with the remaining...

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