The Swiss Society of Virtual and Augmented Reality is pleased to announce the release of a new brand website for its next big event online #DIMENSIONSXR2020 ! After the incredible success of our last online conference #XRCOL2020, we’ve decided to make a very high level but appealing event : “The International congress of extended reality...
Author: ssvar
DIMENSIONSXR2020 : INTERNATIONAL CONGRESS OF EXTENDED REALITY (XR) IN SCIENCES
#DIMENSIONSXR2020, the international conference and exhibition, brings together leading scientists, researchers, engineers, practitioners, technology developers and policy makers in science and extended reality to exchange information on their latest research progress and innovation.
#XRCOL2020 A great success for the first online conference of SSVAR!
#XRCOL2020 : "How immersive and augmented technology can help us better connect with one another?" We have been surprised by the interest people have shown for our first event! More than 800 users (Zoom stats). Thank you all for this encouraging result! This was our first attempt and the results go far from our expectation...
Virtually Being Einstein
The brain’s body representation is amenable to rapid change, even though we tend to think of our bodies as relatively fixed and stable. For example, it has been shown that a life-sized body perceived in virtual reality as substituting the participant’s real body, can be felt as if it were their own, and that the...
#Education : Hey coders, leave them kids alone! All what you’re doing is just another line in the code… (First part)
A proposition for a new digital era's education. How to bring a real #digital #culture in schools because what's is going there is (truly) a dramatic waste of time and resources... and intelligence! There are many possibilities, but here are some ideas I've in mind. Most are questionable and I'll be happy to be challenged. Schools shouldn't be no more a place where you go to get answers to questions you didn't ask. #Children should go to learn how to better define a need and learn how to ask questions to solve problems. "Solving problems will be the key."
Wireless VR for Training and Maintenance in 10 Steps by NUMENA
Ever wondered what it takes to create a virtual reality application for training? Here are the ten main steps involved: 00:06 Step 01: What is a VR training app? 01:22 Step 02: Can my company benefit from VR training? 01:51 Step 03: What do I need to know about VR hardware? 02:12 Step 04: How...
Holoception Is An Innovative, Physics-Based VR Action Game
Holonautic announced that their debut title Holoception will release into early access on October 24 for the Oculus Rift, Vive and Valve Index via Steam. The game is a cartoon-ish physics-based action game that lets you pull off some sick moves using a plethora of different weapons, guns and gadgets. The combat looks amazing, but it’s...
The Death Of Daydream Isn’t The Death Of The Dream, VR’s Just Growing Up
You could perceive it to be a bad week for VR. Firstly, Google confirmed that its new Pixel smartphone won’t be supporting its Daydream VR platform. In fact, it’s outright stopped selling the Daydream View, essentially acknowledging its demise. Shortly thereafter, the BBC announced the closure of its VR Hubs, confirming it will no longer...
The VR Download Is Now Available On Major Podcast Platforms
UploadVR’s weekly podcast, The VR Download, is now available on all major podcast platforms! Unlike regular video podcasts, The VR Download is broadcast from a virtual reality studio! Our team are together in a virtual space, giving us many of the benefits of a studio even though we live on different continents. The show is...
VR/AR startup valuations reach $45 billion (on paper)
Despite early-stage virtual reality market and augmented reality market valuations softening in a transitional period, total global AR/VR startup valuations are now at $45 billion globally — include non-pure play AR/VR startups discussed below, and that amount exceeds $67 billion. More than $8 billion has been returned to investors through M&A already, with the remaining...