In a recent article, written by The Marlin Company, Augmented Reality is about to change the workplace. The author argues that the AR technological advancement is to make a big difference in our working lives. Augmented Reality will benefit employees and the advantages are likely to fall into 2 baskets: Training and actual work. Using...
Author: ssvar
Why public VR experiences could beat at-home headsets
GUEST: The figures are in, and consumer spending on virtual reality hardware was surprisingly low in 2016. Oculus Rift, HTC Vive, and Sony’s Playstation VR all underperformed against the market’s expectations, leaving some to wonder about the industry’s prospects in 2017. But disappointing sales aren’t the only thing these high-end systems have in common. Each...
SuperData: VR’s breakout 2016 saw 6.3 million headsets shipped
A new report from market research firm Super Data offers new estimates for the market size of virtual reality in 2016, suggesting 6.3 million VR headsets were shipped in 2016. Last year saw the launch of several high-end VR headsets complemented by new mobile offerings. The report, titled “Can’t Stop Won’t Stop: 2016 Mobile and...
Open Source Drum Keyboard Could Be the Answer To VR’s Typing Woes
“Where the [expletive deleted] is my keyboard?” As someone who spends a lot of time inside of a virtual reality headset, this is something I find myself barking angrily to myself quite a bit. My neighbors love me. The issues is that in order for a VR headset to function well it needs to keep...
How Brain-Computer Interfaces Can Deliver On VR’s Promises
Serious tech observers generally agree our mixed-reality future will be amazing, and we’re not there yet. Beyond technical hurdles like frame rate and positional tracking, mixed reality presents unique challenges for the designers, artists, and storytellers who craft the narratives that give meaning to digital experiences. The challenge facing today’s developers is to recognize that...
How 5 Companies Used 360-Degree Advertisements To Promote Their Brands
Growing up, my family and I loved watching the Super Bowl. This had nothing to do with football. Our reasoning was two-fold: 1.Sandwiches 2. Commercials. On the first point: Sandwiches are the perfect food. They are an ideal category; the possibilities that can lie between bread are as infinite as stars in the sky. On the...
Field in View: With $500 Million Worth Of Hindsight, Does Mark Zuckerberg Regret Buying Oculus?
I have to admit that the complexities of the Oculus/ZeniMax legal battle had me wanting to stray away from the topic for this week’s column, but as I was pondering over the news of the last week I kept coming back to it. We had headline after headline of juicy details along with what I...
Vive Consumer and Business Headsets Will Become Increasingly Differentiated VR Systems, Vive President Says
After launching the consumer HTC Vive in early 2016, the company began offering a $1,200 ‘Business Edition’ version of the headset which is essentially the same system but with dedicated support, an enhanced warranty, and bulk buying options. Going forward, however, the consumer and Business Edition systems will become increasingly differentiated products. Speaking Alvin Wang Graylin,...
This Terrifying Camera-head is Supposed to Make Adult VR Content More Intimate
VR Bangers, an adult virtual reality content studio, has announced a new gadget they say will help fans “finally feel like they are getting kissed and caressed, while their favorite girls whisper right into their ears.” While it’s undoubtedly bizarre looking, the camera/microphone mannequin head aims to take the place of a traditional camera or a microphone so...
Watch: IKinema’s HTC Vive Powered Full Body Motion Capture System is Impressive
Motion capture specialist IKinema has demonstrated its new in-development low-cost motion capture system which uses use 6 points of SteamVR tracking points to deliver a pretty accurate recreation of real world motion. The potential diversity of uses for Valve’s SteamVR tracking system Lighthouse is something we’ve pondered before, especially with the company recently opening up...
