A couple of film students are making one of the more visually striking and thought-provoking VR games out there. The UK’s National Film And Television School (NFTS) is taking a shot at this new technology by letting a couple of Masters students tell the tragic story of Yellowstone National Park’s 1988 disastrous wildfires like never...
Author: ssvar
Wearable Technology Show 2017 | Santa Clara, CA | October 3 – 4, 2017
WTS2017 is a two-day conference and exhibition dedicated to forming partnerships within the supply chain and developing new business across the wearable, smart device and IOT landscape. It is the largest dedicated smart technology forum under one roof. Why AREA Members Attend this Event During WTS2017, AREA members and attendees can network with supply chain...
OpenVR SDK Adds ‘Initial’ Support For OSX, DX12
Valve promised OpenVR support for Mac users in late 2016. Now in early 2017, the company is taking the first steps towards that promise. The SteamVR creator today launched v1.0.6 of its OpenVR SDK on GitHub, allowing applications to work across a range of VR headsets. A tweet from the OpenVR account noted that the...
Update: Oculus Touch Tracking Improvements ‘Taking A Little Longer’ Than Expected
Update: Earlier today Nate Mitchell took to Reddit to explain that the anticipated January update was “taking a little longer” than Oculus had expected. “We’re working to get it out to everyone as soon as possible. Appreciate everyone’s patience,” he said. “And yes, this means there’s very likely two updates in February.” Original Story: There’s...
Vive Tracker Capabilities Detailed in Developer Documentation
Ahead of the Vive Tracker’s consumer launch later this year, HTC plans to send 1,000 units to developers to kickstart an ecosystem of accessories and content which can make use of the device. New developer documentation details the ins and outs of the Tracker. Developers and accessory-makers looking to make use of the Vive Tracker...
‘SUPERHYPERCUBE’ Teases Vive Support, But Developer Protest Could Keep it From Rift
SUPERHYPERCUBE, a spatial reasoning puzzle game for PSVR looks to be soon headed to the Vive through SteamVR. And while SteamVR normally supports the Rift, a developer protest could exclude the headset. SuperHyperCube is most succinctly described as a ‘Tetris (1984) for VR’. But that alone would betray the game’s unique take on depth-based geometric gameplay—that...
VR broadcasting: Where esports and virtual reality meet
GUEST: Earlier this month, Sliver.tv announced its partnership with the ESL and the DreamHack esports tournament series, which commits to plug-in their immersive virtual reality platform into 14 premier competitive gaming events this year. It reflects a significant beachhead for the VR industry, which can ride off the coattails of the fledgling but promising esports...
Almost 10% of Resident Evil 7 users tried the game on PlayStation VR
More than 89,000 Resident Evil 7 Biohazard players have played the game on the PlayStation VR, according to stats that game publisher Capcom collected since its January 24 launch. It’s a milestone in that it is really the first triple-A game to fully embrace a VR mode. VR needs games like this if it is to fulfill its promise...
Psychonauts in the Rhombus of Ruin comes to PlayStation VR on February 21
The Psychonauts’ return is almost here. Developer Double Fine Productions announced today that Psychonauts in the Rhombus of Ruin will release for the PlayStation 4 as a PlayStation VR game on February 21. This is the first new game in the series since the release of the original Psychonauts in 2005 for PlayStation 2, Xbox, and...
Here’s your chance to help build Trump’s Mexican wall in virtual reality
If you’re worried that it might take years to see the towering wall that President Trump has promised to build along the Mexican border, then here’s some good news for you. Pacific Software of Laguna Beach has acquired a small company called GrandWall, which launched a project back in November to build a version of...
