From fire fighting simulators to local multiplayer shooters, developers are already getting inventive with the HTC Vive’s new Trackers, and now the creators of Island 359 have something impressive of their own to show off. CloudGate Studio this week posted a video demonstration of its ‘Fullbody Awareness’ experiments in VR. The system brings a player’s entire body...
Author: ssvar
Lumus Augmented Reality SDK
A post on Nanalyze this week reveals facts about Lumus, their partners in the AR Ecosystem. There is an emphasis on the rapidly growing AR headset market and Lumus’ possible place within that market. The DK-50 is their standalone kit available to developers Israeli startup Lumus was founded in 2000 and has recently raised$56 million in funding...
That Whole Oculus Lawsuit Hinges on What Makes Code ‘New’
ZeniMax claims its tech is being used in Facebook-owned Oculus products without permission. But what does it really mean to steal code? The post That Whole Oculus Lawsuit Hinges on What Makes Code ‘New’ appeared first on WIRED. Source: That Whole Oculus Lawsuit Hinges on What Makes Code ‘New’
Magic Leap, Jason Rubin And Insomniac Games To Speak At D.I.C.E. 2017
VR fans will be gearing up for the 2017 edition of the Game Developers Conference soon, as it gets underway in just over a month, but another big industry event is taking place just ahead of it. The 2017 D.I.C.E. Summit, another show aimed squarely at developers, will be taking place from February 21st –...
Eye-Tracking VR Headset FOVE 0 Costs $599, Starts Shipping (Update)
Update #2: FOVE announced that its eye-tracking headset will start arriving at the doors of Kickstarter backers and pre-orderers from next week. First FOVE 0s will arrive to KS backers and pre orderers starting from next week! What will you create with #FOVE? pic.twitter.com/06KkpppvXb — FOVE (@FOVEinc) January 19, 2017 Update: According to a statement...
Companies Creating AR Smart Glasses
A recent post on nanalyze.com completed a list of 13 smart eye wear companies they believe are set to proliferate in 2017. Atheer (AREA member) are focused on making enterprise-ready wearable technology for field engineers and deskless workers Optinvent, with a focus on enterprise solutions, targeting the logistics and manufacturing industries with their Ora-2 Professional...
‘HOLOSCOPE’ Headset Claims to Solve AR Display Hurdle with True Holography
Holo-this, holo-that. Holograms are so bamboozling that the term often gets used colloquially to mean ‘fancy-looking 3D image’, but holograms are actually a very specific and interesting method for capturing light field scenes which have some real advantages over other methods of displaying 3D imagery. RealView claims to be using real holography to solve a...
U.S. gaming industry earned $30.4 billion in 2016, up from 2015
2016 was a year of growth for the U.S. gaming industry. According to industry-tracking firm The NPD Group and the Entertainment Software Association (ESA), the U.S. video games industry earned $30.4 billion in 2016. That is up from $30.2 billion in 2015. “Growth in entertainment software consumer spend was seen across the mobile, PC, virtual reality, subscription,...
Silicon Studio adapts Graphine’s texture software for console, PC, and VR development
The studio behind the cherished Bravely Default Japanese role-playing games are working with the makers of a high-end texture engine used for PC, console, and VR development. The Belgian graphics middleware company Graphine announced today that it is partnering with Japan-based game engine and middleware company Silicon Studio to bring Graphine’s advanced texture streaming software for...
Two Bit Circus raises $15 million to build next-generation micro-amusement parks
Experimental entertainment company Two Bit Circus has raised $15 million in a funding round led by Jazz Venture Partners, with participation from existing investors, including Foundry Group, Techstars Ventures, Intel Capital, and a handful of new investors. Founded out of Los Angeles in 2012, Two Bit Circus uses technology to create immersive and interactive spectacles...
