MMOne announced that the commercial version of its insane gaming chair mimics the motions that happen in a virtual reality game and makes you feel every twist and turn in a physical way. The Ukraine-based company wants to turn your VR world upside-down with a giant simulator arm that spins you around 360 degrees to match what...
Author: ssvar
GAConf event to tackle how to make games more accessible to everyone
The GAConf is a new one-day conference that will take on the subject of making games more accessible to gamers with disabilities. The event takes place on February 27 in San Francisco at the Mission Bay Conference Center. The host is the Game Accessibility Special Interest Group of the International Game Developers Association. It features a dozen...
Katia Beauchamp, AI everywhere, and signing 1 million subscribers – VB Engage
This week, Travis and Stewart continue their Web Summit series of interviews with the fascinating Katia Beauchamp of Birchbox, the original box subscription service. We find out how the company has signed more than one million subscribers, and four million customers, in such a short time. We also hear how mobile has changed everything, and...
Survios to launch Raw Data game in virtual reality arcades
Virtual reality game creator Survios said today that its action VR game Raw Data will debut in VR arcades around the world in 2017. “The resurgence of arcades is a welcome development in the virtual reality arena,” said Survios vice president of business development Ben Kim, in a statement. “VR arcades provide an easy entry point...
Valve Confirms More Headsets In The Works Compatible With SteamVR Tracking
In a late comment to the Gabe Newell AMA on Reddit, Valve’s Joe Ludwig posted an update outlining progress licensing its SteamVR Tracking system. The system could be critical to the adoption of VR in 2017 and the comment indicates additional head-mounted displays compatible with the SteamVR Tracking “lighthouse” technology are in the works. The headsets are...
Gabe Newell: ‘We’re Designing Our Own VR Games’ at Valve
Valve co-founder and president Gabe Newell was live on Reddit today participating in an official AMA (Ask Me Anything) that was hosted to focus on a wide variety of topics. The AMA was announced earlier this week and confirmed yesterday, but it looks like it got started a bit earlier than originally planned. “There are...
‘Freedom Locomotion’ Wants to Be Your Fully-Featured Movement System for VR Games
When playing a VR game, there are currently three fundamental styles of play. Users can play games in a seated position, which is ideal for cockpit-based piloting or driving games, as well as many gamepad games. Then there’s the standing position, which has you standing in one place as you interact with the virtual world. Movement...
Vive Strap Accessory with Flip-up Visor and PSVR-style Comfort Passes Crowdfunding Goal
Florida based SynergyWiz is designing a third-party head-mount for the HTC Vive which uses a PSVR-stlye ‘halo’ mounting design for added comfort, and offers the much desired visor flip functionality. Among the three major headsets out there, not one offers what seems like an obvious convenience: the ability to flip up the display assembly for quick...
Survios To Release VR Arcade Version of ‘Raw Data’ Following Game’s Sales Success
Survios is one of early virtual reality’s most impressive success stories. The young studio has created one of the best-selling VR experiences available today, in Raw Data. This experience is available only through Steam for the HTC Vive (with unofficial Oculus Rift with Touch support) and it has eclipsed the elusive $1 million benchmark in...
No More ‘RIGS: Mechanized Combat League’ DLC, Sony Confirms
Last week held the surprising news that Sony closed down RIGS: Mechanized Combat League developer, Guerrilla Cambridge. The move left us with a few questions, however. Specifically, we didn’t know what the studio’s closure meant for the future support of the game. Guerrilla Cambridge released a Winter Update for the PlayStation VR arena shooter back in...
