The number of jobs posted for game developers has declined 65 percent since 2014, according to an analysis by the job search site Indeed. The global game industry has grown to $91 billion across multiple platforms, but the number of jobs in the U.S. could be on the decline, at least among larger companies. The data from...
Author: ssvar
‘Sansar’ Will Open to All in First Half of 2017 with a New Approach to Virtual Worlds
Sansar, a virtual world platform from the creators of Second Life, will open its doors to everyone in the first half of 2017. Developer Linden Lab explains their new approach to virtual worlds, and the many ways they plan to enable creators to make money with compelling virtual experiences. Having launched Second Life more than...
‘Let’s Play With Nanai’ Mixes Adult Dolls With Virtual Girlfriends To Create A VR Sex Simulation
Simulated sex in virtual reality is popular both in the U.S. and Japan. And one Japanese company is hoping that its adult VR game will make the leap into the West. Let’s Play With Nanai is one of those weird young girlfriend erotic simulations where you can have VR sex on the Oculus Rift or...
‘Kingdoms and Castles’ Raises Over $100k to Become The ‘Sim City’ of VR
The first time I played the Genesis port of Peter Molyneux’s Populous, one of the very first-ever God games, I really fell in love with the genre. The Black & White games followed after that and even though I severely lack the strategic insight to excel at real-time strategy epics like Total War, I appreciate...
RIP, Guerrilla Cambridge: Remembering the shuttering studio that made Rigs for PSVR
The VR community was hit with quite a shock yesterday. Guerrilla Cambridge, the Sony-owned developer behind PlayStation VR multiplayer first-person shooter Rigs: Mechanized Combat League, was confirmed to be closing just a few months on from the game’s launch last October. Needless to say, shutting the doors to the studio behind one of the biggest titles...
Otoy adds lightfield baking and other tools to its Unity integration
The road to photorealistic VR is long, but Otoy is helping to shorten it with the integration of its technology into the free version of Unity. The company announced last month that its Octane Renderer would be coming to the world’s most popular game development engine, allowing users to import its ORBX file format to...
‘We’re Finally Done’: The Final Major Update To ‘Fantastic Contraption’ Is Live
Creative platforms across the board have become mainstays in the virtual reality ecosystem and stand as some the most straightforward ways to get an understanding of how dynamic the VR space can be. Fantastic Contraptions is one of the more high profile examples that we reviewed back in April of last year, giving it high...
‘CLAZER’ VR Devs Are Prototyping A Way To Practice Shooting With A Real Gun
Many developers are trying their hand at replicating different experiences in the virtual space, from flight to weapon simulations and more. The controllers for the major VR headsets do a solid job of immersing us in games centered on the latter, but it looks like there are even better options on the horizon. CLAZER, developed...
Field of View: Someone Really Needs To Start Getting VR Content Curation Right
It’s been a very weird week for VR content. Granted its early in the year, but across five headsets (Rift, Vive, PS VR, Gear and Daydream), there’s very little of actual note to play: E McNeill’s Skylight on Gear VR is probably the biggest launch of the week along with VR Nerds’ Lucid Trips on...
Hands-on: PiMAX’s 8K Headset Proves that High FOV VR is Coming
Frank He goes hands on with PiMAX’s ludicrously high-spec 8k, 200 degree FOV prototype at CES and find the company has some innovative solutions to some of the substantial challenges driving a headset like this poses. While there were many perhaps questionable Chinese VR headsets shown off at CES this year, Pimax’s new 8K, 200...
